// Copyright © 2017 Project Golan, all rights reserved. #ifndef g_player_h #define g_player_h #include "g_object.h" #define G_Player_propMem(t, name) G_Entity_propMem(G_Player_##name, t, name) // Types ---------------------------------------------------------------------| enum { G_Player_ammo, G_Player_propC }; #define G_Player_props() G_Entity_props() \ G_Player_propMem(unsigned, ammo) typedef struct G_playr // Player { int id; G_Player_props() } G_playr; // Extern Objects ------------------------------------------------------------| extern int G_Player_Count; // Extern Functions ----------------------------------------------------------| DGE_Callback void G_Player_Think(unsigned id); #endif