Move player code to g_player.h
parent
e4e6c07a7a
commit
cc8f9f21bc
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@ -28,12 +28,6 @@ enum G_subty
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subtype_max,
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};
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enum
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{
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G_Player_ammo,
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G_Player_propN
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};
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typedef struct G_entit // Entity
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{
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int id;
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@ -41,23 +35,8 @@ typedef struct G_entit // Entity
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G_Entity_props()
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} G_entit;
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#define G_Player_props() G_Entity_props() \
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G_Entity_propMem(G_Player_ammo, unsigned, ammo)
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typedef struct G_playr // Player
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{
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int id;
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G_Player_props()
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} G_playr;
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// Extern Objects ------------------------------------------------------------|
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extern int G_Player_Count;
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// Extern Functions ----------------------------------------------------------|
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DGE_Callback void G_Player_Think(unsigned id);
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void G_Entity_Create(union G_mfdat *info);
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void G_Sector_Create(union G_mfdat *info);
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@ -1,6 +1,6 @@
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// Copyright © 2017 Project Golan, all rights reserved.
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#define _GNU_SOURCE // Required for sincos(3). See feature_test_macros(7)
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#include "g_object.h"
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#include "g_player.h"
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#include <Doominati.h>
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@ -0,0 +1,34 @@
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// Copyright © 2017 Project Golan, all rights reserved.
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#ifndef g_player_h
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#define g_player_h
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#include "g_object.h"
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#define G_Player_propMem(t, name) G_Entity_propMem(G_Player_##name, t, name)
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// Types ---------------------------------------------------------------------|
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enum
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{
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G_Player_ammo,
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G_Player_propC
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};
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#define G_Player_props() G_Entity_props() \
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G_Player_propMem(unsigned, ammo)
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typedef struct G_playr // Player
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{
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int id;
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G_Player_props()
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} G_playr;
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// Extern Objects ------------------------------------------------------------|
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extern int G_Player_Count;
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// Extern Functions ----------------------------------------------------------|
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DGE_Callback void G_Player_Think(unsigned id);
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#endif
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@ -1,6 +1,7 @@
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// Copyright © 2017 Project Golan, all rights reserved.
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#include "g_object.h"
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#include "g_stage.h"
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#include "g_object.h"
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#include "g_player.h"
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#include "r_draw.h"
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#include <Doominati.h>
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@ -27,7 +28,7 @@ void GInit(char const *resdecl)
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printf("Loading object function table...\n");
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G_ObjDef_Init();
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G_ObjDef_loadFunc(G_Player_propN, G_Player_Think);
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G_ObjDef_loadFunc(G_Player_propC, G_Player_Think);
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printf("Loading object definitions...\n");
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G_ObjDef_Load("objdefs.dod");
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