Add instance extension member support

master
Marrub 2017-09-27 21:47:18 -04:00
parent 9191616182
commit 8ca4833b68
7 changed files with 125 additions and 71 deletions

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@ -1,6 +1,6 @@
// Copyright © 2017 Project Golan, all rights reserved.
{0 Player -200 250 0}
{0 Sector -450 -330 510 660 -16 96} // center
{0 Player -200 250 16}
{0 Sector -450 -330 510 660 0 96} // center
{0 Sector -450 -355 510 25 64 96} // top
{0 Sector -450 330 510 25 64 96} // bottom
{0 Sector -475 -355 25 710 64 96} // left

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@ -96,6 +96,7 @@ typedef struct G_odarg
typedef struct G_ofdcl
{
unsigned extm;
DGE_CallbackType fptr;
char const *name;
size_t keyhash;
@ -270,6 +271,7 @@ static void G_ObjDef_getEntProp(G_dodst *st, G_entty *type, char const *id)
{
G_ofdcl *fn = G_objfuncs.find(st->expect(tok_identi, "function")->textV);
if(!fn) st->throw("invalid function name");
type->ext = fn->extm;
type->task = fn->fptr;
}
else if(strcmp(id, "size") == 0)
@ -536,10 +538,10 @@ done:
//
// G_ObjDef_LoadFunc
//
void G_ObjDef_LoadFunc(char const *name, DGE_CallbackType fptr)
void G_ObjDef_LoadFunc(char const *name, unsigned ext, DGE_CallbackType fptr)
{
M_Vec_grow(G_ofvec, 1);
G_ofvecV[G_ofvecC] = (G_ofdcl){fptr, name, M_StrHash(name)};
G_ofvecV[G_ofvecC] = (G_ofdcl){ext, fptr, name, M_StrHash(name)};
G_objfuncs.insert(&M_Vec_next(G_ofvec));
}

67
src/g_objdef.h Normal file
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@ -0,0 +1,67 @@
// Copyright © 2017 Project Golan, all rights reserved.
#ifndef g_objdef_h
#define g_objdef_h
#include "m_types.h"
#include <Doominati.h>
#define G_ObjDef_setupEntity(type, th) \
do { \
(th).sprite = (type)->sprite; \
(th).health = (type)->health; \
(th).friction = (type)->friction; \
(th).mass = (type)->mass; \
(th).rsx = (type)->rsx; \
(th).rsy = (type)->rsy; \
(th).sx = (type)->sx; \
(th).sy = (type)->sy; \
(th).sz = (type)->sz; \
} while(0)
#define G_ObjDef_createTask(type, ...) \
(DGE_Task_Create(0, (type)->task, __VA_ARGS__))
#define G_ObjDef_loadFunc(ext, fn) \
G_ObjDef_LoadFunc(#fn, ext, (DGE_CallbackType)fn)
// Extern Functions ----------------------------------------------------------|
struct G_entty const *G_ObjDef_GetType(char const *name);
struct G_anima const *G_ObjDef_GetAnim(struct G_entty const *type, char const *name);
// Types ---------------------------------------------------------------------|
typedef struct G_frame // Frame
{
integ time;
M_texid sprite;
} G_frame;
typedef struct G_anima // Animation
{
G_frame *frame;
msize count;
} G_anima;
typedef struct G_entty // Entity Type
{
__prop getAnim {call: G_ObjDef_GetAnim(this)}
M_texid sprite;
integ health;
lfrac friction;
fixed mass;
fixed rsx, rsy;
fixed sx, sy, sz;
DGE_CallbackType task;
unsigned ext;
} G_entty;
// Extern Functions ----------------------------------------------------------|
void G_ObjDef_Init(void);
void G_ObjDef_Load(char const *fname);
void G_ObjDef_LoadFunc(char const *name, unsigned ext, DGE_CallbackType fptr);
#endif

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@ -14,7 +14,9 @@
//
void G_Entity_Create(G_mfdat *info)
{
DGE_Entity ent = {DGE_Entity_Create(0)};
G_entty const *type = G_ObjDef_GetType(info->ent.name);
DGE_Entity ent = {DGE_Entity_Create(type ? type->ext : 0)};
ent.x = info->ent.x;
ent.y = info->ent.y;
@ -24,10 +26,9 @@ void G_Entity_Create(G_mfdat *info)
ent.mass = 1;
ent.friction = 0.875ulr;
G_entty const *type;
if((type = G_ObjDef_GetType(info->ent.name))) {
if(type) {
G_ObjDef_setupEntity(type, ent);
G_ObjDef_createTask (type, ent);
G_ObjDef_createTask (type, ent.id);
}
}

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@ -2,70 +2,53 @@
#ifndef g_object_h
#define g_object_h
#include "m_types.h"
#include "g_objdef.h"
#include <Doominati.h>
#include <GDCC/HashMap.h>
#include <stddef.h>
#define G_propMemOfs(ofs, t, name) \
__prop name {__get: DGE_Object_MemberGet(t, ->id, ofs), \
__set: DGE_Object_MemberSet(t, ->id, ofs)}
#define G_ObjDef_setupEntity(type, th) \
do { \
(th).sprite = (type)->sprite; \
(th).health = (type)->health; \
(th).friction = (type)->friction; \
(th).mass = (type)->mass; \
(th).rsx = (type)->rsx; \
(th).rsy = (type)->rsy; \
(th).sx = (type)->sx; \
(th).sy = (type)->sy; \
(th).sz = (type)->sz; \
} while(0)
#define G_propMemExt(base, ofs, t, name) \
G_propMemOfs(DGE_OME_##base + (ofs), t, name)
#define G_ObjDef_createTask(type, ...) \
(DGE_Task_Create(0, (type)->task, __VA_ARGS__))
#define G_Entity_propMem(ofs, t, name) \
G_propMemExt(Entity, ofs, t, name)
#define G_ObjDef_loadFunc(fn) G_ObjDef_LoadFunc(#fn, (DGE_CallbackType)fn)
// Extern Functions ----------------------------------------------------------|
struct G_entty const *G_ObjDef_GetType(char const *name);
struct G_anima const *G_ObjDef_GetAnim(struct G_entty const *type, char const *name);
#define G_Entity_props() DGE_EntityProps()
// Types ---------------------------------------------------------------------|
typedef struct G_frame // Frame
enum
{
integ time;
M_texid sprite;
} G_frame;
G_Player_ammo,
G_Player_propN
};
typedef struct G_anima // Animation
typedef struct G_entit // Entity
{
G_frame *frame;
msize count;
} G_anima;
int id;
typedef struct G_entty // Entity Type
G_Entity_props()
} G_entit;
#define G_Player_props() G_Entity_props() \
G_Entity_propMem(G_Player_ammo, unsigned, ammo)
typedef struct G_playr // Player
{
__prop getAnim {call: G_ObjDef_GetAnim(this)}
int id;
M_texid sprite;
integ health;
lfrac friction;
fixed mass;
fixed rsx, rsy;
fixed sx, sy, sz;
DGE_CallbackType task;
} G_entty;
G_Player_props()
} G_playr;
// Extern Objects ------------------------------------------------------------|
extern int G_Player_Count;
// Extern Functions ----------------------------------------------------------|
void G_ObjDef_Init(void);
void G_ObjDef_Load(char const *fname);
void G_ObjDef_LoadFunc(char const *name, DGE_CallbackType fptr);
DGE_Callback void G_Player_Think(DGE_Entity ent);
DGE_Callback void G_Player_Think(unsigned id);
void G_Entity_Create(union G_mfdat *info);
void G_Sector_Create(union G_mfdat *info);

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@ -7,14 +7,18 @@
#include <stdio.h>
#include <math.h>
// Extern Objects ------------------------------------------------------------|
int G_Player_Count = 1;
// Static Functions ----------------------------------------------------------|
//
// G_Player_applyVelocity
//
static void G_Player_applyVelocity(DGE_Entity ent)
static void G_Player_applyVelocity(G_playr th)
{
DGE_Point2R ax = DGE_Input_GetAxis(1);
DGE_Point3R ax = DGE_Input_GetAxis(1);
accum vx = (accum)ax.x, vy = (accum)ax.y;
float mag = sqrtf(vx * vx + vy * vy);
@ -23,8 +27,8 @@ static void G_Player_applyVelocity(DGE_Entity ent)
sincosf(ang, &s, &c);
ent.vx = ent.vx + c * mag * 5;
ent.vy = ent.vy - s * mag * 5;
th.vx = th.vx + c * mag * 5;
th.vy = th.vy - s * mag * 5;
// TODO: apply animation based on X velocity here
}
@ -35,21 +39,18 @@ static void G_Player_applyVelocity(DGE_Entity ent)
// G_Player_Think
//
DGE_Callback
void G_Player_Think(DGE_Entity ent)
void G_Player_Think(unsigned id)
{
DGE_Object_RefAdd(ent.id);
DGE_Object_RefAdd(id);
for(;;)
for(G_playr th = {id}; th.health > 0;)
{
if(ent.health <= 0)
break;
G_Player_applyVelocity(ent);
G_Player_applyVelocity(th);
DGE_Task_Sleep(0, 1);
}
DGE_Object_RefSub(ent.id);
DGE_Object_RefSub(id);
}
// EOF

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@ -27,7 +27,7 @@ void GInit(char const *resdecl)
printf("Loading object function table...\n");
G_ObjDef_Init();
G_ObjDef_loadFunc(G_Player_Think);
G_ObjDef_loadFunc(G_Player_propN, G_Player_Think);
printf("Loading object definitions...\n");
G_ObjDef_Load("objdefs.dod");