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Move Player functions to g_player.c

master
Marrub 5 years ago
parent
commit
7ca5c6275b
  1. 4
      .gitignore
  2. 48
      src/g_player.c
  3. 1
      src/m_types.h
  4. 50
      src/main.c

4
.gitignore vendored

@ -1,8 +1,8 @@
bin/*.ir
codedefs/*.bin
src_crap
src_oldtest
doc
fonts
sounds
sprites
textures
src_crap

48
src/g_player.c

@ -0,0 +1,48 @@
// Copyright © 2017 Project Golan, all rights reserved.
#include "g_object.h"
#include <Doominati.h>
// Extern Functions ----------------------------------------------------------|
//
// G_Player_Think
//
DGE_Callback void G_Player_Think(DGE_Entity ent)
{
DGE_Object_RefAdd(ent.id);
for(;;)
{
if(ent.health <= 0)
break;
ent.vx = ent.vx + (fixed)DGE_GetInputAxis(0, DGE_Axis_X);
ent.vy = ent.vy - (fixed)DGE_GetInputAxis(0, DGE_Axis_Y);
DGE_Task_Sleep(0, 1);
}
DGE_Object_RefSub(ent.id);
}
//
// G_Player_Create
//
DGE_Entity G_Player_Create(fixed x, fixed y)
{
DGE_Entity ent = {DGE_Entity_Create(0)};
ent.x = x;
ent.y = y;
G_entty const *type;
if((type = G_ObjDef_GetType("Player"))) {
G_ObjDef_setupEntity(type, ent);
G_ObjDef_createTask (type, ent);
}
return ent;
}
// EOF

1
src/m_types.h

@ -12,6 +12,7 @@
// Types ---------------------------------------------------------------------|
typedef unsigned long fract ulfra;
typedef short accum fixed; // Fixed
typedef long fract lfrac; // Long Fractional
typedef size_t msize; // Machine Size

50
src/main.c

@ -1,6 +1,5 @@
// Copyright © 2017 Project Golan, all rights reserved.
#include "g_object.h"
#include "m_types.h"
#include <Doominati.h>
@ -9,44 +8,21 @@
// Static Functions ----------------------------------------------------------|
//
// G_Player_Think
// Draw
//
DGE_Callback static void G_Player_Think(DGE_Entity ent)
static void Draw(ulfra delta)
{
DGE_Object_RefAdd(ent.id);
for(;;)
{
if(ent.health <= 0)
break;
ent.vx = ent.vx + (fixed)DGE_GetInputAxis(0, DGE_Axis_X);
ent.vy = ent.vy - (fixed)DGE_GetInputAxis(0, DGE_Axis_Y);
DGE_Task_Sleep(0, 1);
}
DGE_Object_RefSub(ent.id);
}
//
// G_Player_Create
//
static DGE_Entity G_Player_Create(fixed x, fixed y)
{
DGE_Entity ent = {DGE_Entity_Create(0)};
ent.x = x;
ent.y = y;
G_entty const *type;
if((type = G_ObjDef_GetType("Player"))) {
G_ObjDef_setupEntity(type, ent);
G_ObjDef_createTask (type, ent);
}
return ent;
DGE_Font_Bind(DGE_Font_Get(s"myfont"));
DGE_Draw_Text(20, 20,
u8"hello, world!? こんにちは、世界さん!?\n"
u8"¿¡hola, mundo!? 你好,世界!?\n"
u8"γειά σου κόσμε!? hej verden!?");
}
// Extern Functions ----------------------------------------------------------|
extern void G_Player_Think(DGE_Entity);
//
// main
//
@ -66,9 +42,13 @@ void main(void)
printf("Loading object definitions...\n");
G_ObjDef_Load("objdefs.dod");
printf("Ready.\n");
printf("Creating fonts...\n");
DGE_Font_Create(s"myfont", "fonts/base.ttf", 24);
printf("Registering callbacks...\n");
DGE_Callback_Register(DGE_CB_Draw, (DGE_CallbackType)Draw);
G_Player_Create(32, 32);
printf("Ready.\n");
}
// EOF

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