Add color field to object definitions

master
Marrub 2017-10-07 07:27:17 -04:00
parent de2d0b2bf6
commit 6b63f235af
6 changed files with 47 additions and 26 deletions

View File

@ -2,10 +2,11 @@
entity TestObj
{
subtype Test
health 1
health 6
size 10
drawsize 16
sprite "ent/testobj"
color 1, 0, 0
}
// EOF

View File

@ -5,7 +5,7 @@ font "place" = "fonts/base.ttf", 30pt
texture "gui/border" = "textures/Border.png"
texture "gui/playerback" = "textures/PlayerBack.png"
texture "ent/testobj" = "sprites/Particle3.png"
texture "ent/testobj" = "sprites/Particle2.png"
texture "ent/explosion1" = "sprites/Explosion1.png"
texture "ent/explosion2" = "sprites/Explosion2.png"
texture "ent/explosion3" = "sprites/Explosion3.png"

View File

@ -1,19 +1,19 @@
// Copyright © 2017 Project Golan, all rights reserved.
{ 50 TestObj -300 -200 16}
{ 60 TestObj -250 -200 16}
{100 TestObj -150 -200 16}
{110 TestObj -100 -200 16}
{150 TestObj -200 -200 16}
{160 TestObj -250 -200 16}
{200 TestObj -300 -200 16}
{210 TestObj -250 -200 16}
{250 TestObj -300 -200 16}
{260 TestObj -250 -200 16}
{300 TestObj -150 -200 16}
{310 TestObj -100 -200 16}
{350 TestObj -200 -200 16}
{360 TestObj -250 -200 16}
{400 TestObj -300 -200 16}
{410 TestObj -250 -200 16}
{ 50 TestObj -300 -340 17}
{ 60 TestObj -250 -340 17}
{100 TestObj -150 -340 17}
{110 TestObj -100 -340 17}
{150 TestObj -200 -340 17}
{160 TestObj -250 -340 17}
{200 TestObj -300 -340 17}
{210 TestObj -250 -340 17}
{250 TestObj -300 -340 17}
{260 TestObj -250 -340 17}
{300 TestObj -150 -340 17}
{310 TestObj -100 -340 17}
{350 TestObj -200 -340 17}
{360 TestObj -250 -340 17}
{400 TestObj -300 -340 17}
{410 TestObj -250 -340 17}
// EOF

View File

@ -87,6 +87,7 @@ typedef union G_odprm
integ i;
fixed k;
lfrac r;
ulfra R;
} G_odprm;
typedef struct G_odarg
@ -223,12 +224,14 @@ static G_odarg G_ObjDef_getArgs(G_dodst *st, char const *arg)
a.argv[a.argc++].t = \
f(st->expect(tok_number, "number")->textV, __VA_ARGS__); \
break
CaseN('u', u, strtoui, NULL, 0);
CaseN('i', i, strtoi, NULL, 0);
CaseN('k', k, strtofxhk, NULL);
CaseN('r', r, strtofxlk, NULL);
// TODO: get david to implement fracts
//CaseN('r', r, strtofxlr, NULL);
CaseN('u', u, strtoui, NULL, 0);
CaseN('i', i, strtoi, NULL, 0);
CaseN('k', k, strtofxhk, NULL);
// TODO: replace when strtofxr* is added
CaseN('r', r, strtod, NULL);
CaseN('R', R, strtod, NULL);
//CaseN('r', r, strtofxlr, NULL);
//CaseN('R', R, strtofxulr, NULL);
#undef CaseN
case '|': done = true; continue;
case '\0': st->throw("too many arguments");
@ -282,12 +285,10 @@ static void G_ObjDef_getEntProp(G_dodst *st, G_enttype *type, char const *id)
G_odarg a = st->getArgs("k|kk");
if(a.argc == 1) {
type->sx = type->sy = a.argv[0].k;
type->sz = 16;
} else {
type->sx = a.argv[0].k;
type->sy = a.argv[1].k;
if(a.argc > 2) type->sz = a.argv[2].k;
else type->sz = 16;
}
}
else if(strcmp(id, "drawsize") == 0)
@ -300,6 +301,14 @@ static void G_ObjDef_getEntProp(G_dodst *st, G_enttype *type, char const *id)
type->rsy = a.argv[1].k;
}
}
else if(strcmp(id, "color") == 0)
{
G_odarg a = st->getArgs("R|RRR");
type->cr = a.argv[0].R;
if(a.argc > 1) type->cg = a.argv[1].R;
if(a.argc > 2) type->cb = a.argv[2].R;
if(a.argc > 3) type->ca = a.argv[3].R;
}
else if(strcmp(id, "sprite") == 0)
{
type->sprite = DGE_Texture_Get(
@ -449,6 +458,9 @@ static void G_ObjDef_parseEntDef(G_dodst *st)
}
}
decl->type.sz = 16;
decl->type.cr = decl->type.cg = decl->type.cb = decl->type.ca = 1.0ulr;
if(st->drop(tok_lt)) {
G_etdcl *base =
G_enttypes.find(st->expect(tok_identi, "base entity name")->textV);

View File

@ -18,6 +18,10 @@
(th).sx = (type)->sx; \
(th).sy = (type)->sy; \
(th).sz = (type)->sz; \
(th).cr = (type)->cr; \
(th).cg = (type)->cg; \
(th).cb = (type)->cb; \
(th).ca = (type)->ca; \
(th).subtype = (type)->subtype; \
} while(0)
@ -53,6 +57,7 @@ typedef struct G_enttype
fixed mass;
fixed rsx, rsy;
fixed sx, sy, sz;
ulfra cr, cg, cb, ca;
mword subtype;
mword ext;
DGE_CallbackType task;

View File

@ -59,6 +59,8 @@ void G_Player_Think(G_enttype const *ty, unsigned id)
G_player th = {id};
G_renderth shot = {DGE_RenderThinker_Create(0)};
G_Player_Count++;
shot.rsx = 30;
shot.rsy = 24;
@ -73,6 +75,7 @@ void G_Player_Think(G_enttype const *ty, unsigned id)
{
G_Player_applyVelocity(ty, th);
// TODO: de-hardcode this
if(G_Time < 70)
th.y = th.y + log(G_Time / 70.0) * 0.7hk;