Move missile code to g_missile
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b0734bda05
commit
348c4f2adb
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@ -0,0 +1,52 @@
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// Copyright © 2017 Project Golan, all rights reserved.
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// See COPYING for more information.
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#define _GNU_SOURCE // Required for sincos(3). See feature_test_macros(7)
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#include "g_missile.h"
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#include "g_object.h"
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#include "m_math.h"
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#include <math.h>
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// Extern Functions ----------------------------------------------------------|
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//
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// G_Missile_Fire
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//
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void G_Missile_Fire(enum G_mslty type, unsigned owner, fixed x, fixed y, fixed z, ulfra yaw)
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{
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G_entit ot = {owner};
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G_missl th = {DGE_MissileEntity_Create(0)};
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th.subtype = subtype_missile;
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th.x = ot.x + x;
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th.y = ot.y + y;
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th.z = ot.z + z;
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th.yaw = yaw;
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th.health = 1;
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th.damage = 1;
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th.owner = owner;
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th.sz = 4;
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float s, c;
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sincosf(M_angle(yaw), &s, &c);
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switch(type)
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{
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case missile_p_basicL:
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th.sprite = DGE_Texture_Get(s"ent/shotl"); goto player;
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case missile_p_basicR:
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th.sprite = DGE_Texture_Get(s"ent/shotr"); goto player;
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player:
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th.ca = 0.7ulr;
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th.rsx = 6;
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th.rsy = 16;
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th.sx = 6;
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th.sy = 18;
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th.vx = c * 14;
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th.vy = s * 14;
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break;
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}
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}
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// EOF
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@ -0,0 +1,20 @@
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// Copyright © 2017 Project Golan, all rights reserved.
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// See COPYING for more information.
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#ifndef g_missile_h
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#define g_missile_h
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#include "m_types.h"
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// Types ---------------------------------------------------------------------|
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enum G_mslty
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{
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missile_p_basicL,
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missile_p_basicR,
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};
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// Extern Functions ----------------------------------------------------------|
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void G_Missile_Fire(enum G_mslty type, unsigned owner, fixed x, fixed y, fixed z, ulfra yaw);
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#endif
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@ -4,6 +4,7 @@
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#include "g_player.h"
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#include "g_stage.h"
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#include "g_missile.h"
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#include "m_math.h"
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#include "m_str.h"
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@ -13,14 +14,6 @@
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#include <stdlib.h>
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#include <math.h>
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// Types ---------------------------------------------------------------------|
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enum G_mslty
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{
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missile_playerL,
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missile_playerR,
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};
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// Extern Objects ------------------------------------------------------------|
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int G_Player_Count;
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@ -57,46 +50,6 @@ static void G_Player_applyVelocity(G_entty const *ty, G_playr th)
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// Extern Functions ----------------------------------------------------------|
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//
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// G_Missile_Fire
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//
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void G_Missile_Fire(enum G_mslty type, unsigned owner, fixed x, fixed y, fixed z, ulfra yaw)
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{
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G_entit ot = {owner};
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G_missl th = {DGE_MissileEntity_Create(0)};
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th.subtype = subtype_missile;
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th.x = ot.x + x;
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th.y = ot.y + y;
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th.z = ot.z + z;
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th.yaw = yaw;
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th.health = 1;
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th.damage = 1;
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th.owner = owner;
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th.sz = 4;
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float s, c;
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sincosf(M_angle(yaw), &s, &c);
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switch(type)
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{
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case missile_playerL: th.sprite = DGE_Texture_Get(s"ent/shotl"); goto player;
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case missile_playerR: th.sprite = DGE_Texture_Get(s"ent/shotr"); goto player;
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player:
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th.cr = 0.3ulr;
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th.cg = 0.9ulr;
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th.cb = 0.1ulr;
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th.ca = 0.7ulr;
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th.rsx = 6;
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th.rsy = 16;
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th.sx = 6;
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th.sy = 18;
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th.vx = c * 14;
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th.vy = s * 14;
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break;
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}
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}
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//
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// G_Player_Think
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//
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@ -126,8 +79,8 @@ void G_Player_Think(G_entty const *ty, unsigned id)
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else if(th.nextfire < G_Time)
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{
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shot.fsetAnim(G_ObjDef_GetAnim("PlayerShot"));
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G_Missile_Fire(missile_playerL, th.id, -18, -7, 0, 0);
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G_Missile_Fire(missile_playerR, th.id, +18, -7, 0, 0);
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G_Missile_Fire(missile_p_basicL, th.id, -18, -7, 0, 0);
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G_Missile_Fire(missile_p_basicR, th.id, +18, -7, 0, 0);
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th.nextfire = G_Time + 3;
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}
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