#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H #define POINTER_C_GENERATED_HEADER_OPENGL_H #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h #endif #if defined(__gl_h_) || defined(__GL_H__) #error Attempt to include auto-generated header after including gl.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error Attempt to include auto-generated header after including glext.h #endif #if defined(__gltypes_h_) #error Attempt to include auto-generated header after gltypes.h #endif #if defined(__gl_ATI_h_) #error Attempt to include auto-generated header after including glATI.h #endif #define __glew_h__ #define __GLEW_H__ #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gltypes_h_ #define __gl_ATI_h_ #ifndef APIENTRY #if defined(__MINGW32__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #else #define APIENTRY #endif #endif /*APIENTRY*/ #ifndef CODEGEN_FUNCPTR #define CODEGEN_REMOVE_FUNCPTR #if defined(_WIN32) #define CODEGEN_FUNCPTR APIENTRY #else #define CODEGEN_FUNCPTR #endif #endif /*CODEGEN_FUNCPTR*/ #ifndef GLAPI #define GLAPI extern #endif #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #ifdef __cplusplus extern "C" { #endif /*__cplusplus*/ #define GL_ALPHA 0x1906 #define GL_ALWAYS 0x0207 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLUE 0x1905 #define GL_BYTE 0x1400 #define GL_CCW 0x0901 #define GL_CLEAR 0x1500 #define GL_COLOR 0x1800 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CW 0x0900 #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DITHER 0x0BD0 #define GL_DONT_CARE 0x1100 #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EXTENSIONS 0x1F03 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FILL 0x1B02 #define GL_FLOAT 0x1406 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_INCR 0x1E02 #define GL_INT 0x1404 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STRIP 0x0003 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_QUADS 0x0007 #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 #define GL_RED 0x1903 #define GL_RENDERER 0x1F01 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RIGHT 0x0407 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SET 0x150F #define GL_SHORT 0x1402 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_STENCIL 0x1802 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VIEWPORT 0x0BA2 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_WRAP_R 0x8072 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLAMP_TO_BORDER 0x812D #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MULTISAMPLE 0x809D #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 #define GL_DECR_WRAP 0x8508 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_INCR_WRAP 0x8507 #define GL_MAX 0x8008 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MIN 0x8007 #define GL_MIRRORED_REPEAT 0x8370 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_CURRENT_QUERY 0x8865 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_WRITE_ONLY 0x88B9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_COMPILE_STATUS 0x8B81 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_DELETE_STATUS 0x8B80 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_LINK_STATUS 0x8B82 #define GL_LOWER_LEFT 0x8CA1 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_UPPER_LEFT 0x8CA2 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BLUE_INTEGER 0x8D96 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FIXED_ONLY 0x891D #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_GREEN_INTEGER 0x8D95 #define GL_HALF_FLOAT 0x140B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_MAJOR_VERSION 0x821B #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_NUM_EXTENSIONS 0x821D #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_WAIT 0x8E13 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RED_INTEGER 0x8D94 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB9_E5 0x8C3D #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA_INTEGER 0x8D99 #define GL_RGB_INTEGER 0x8D98 #define GL_RG_INTEGER 0x8228 #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_R16_SNORM 0x8F98 #define GL_R8_SNORM 0x8F94 #define GL_RG16_SNORM 0x8F99 #define GL_RG8_SNORM 0x8F95 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA8_SNORM 0x8F97 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_ALREADY_SIGNALED 0x911A #define GL_CONDITION_SATISFIED 0x911C #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_OBJECT_TYPE 0x9112 #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SIGNALED 0x9119 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_WAIT_FAILED 0x911D #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_RGB10_A2UI 0x906F #define GL_SAMPLER_BINDING 0x8919 #define GL_SRC1_COLOR 0x88F9 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); #define glBlendFunc _ptrc_glBlendFunc extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); #define glClear _ptrc_glClear extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glClearColor _ptrc_glClearColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); #define glClearDepth _ptrc_glClearDepth extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); #define glClearStencil _ptrc_glClearStencil extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMask _ptrc_glColorMask extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); #define glCullFace _ptrc_glCullFace extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); #define glDepthFunc _ptrc_glDepthFunc extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); #define glDepthMask _ptrc_glDepthMask extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); #define glDepthRange _ptrc_glDepthRange extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); #define glDisable _ptrc_glDisable extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); #define glDrawBuffer _ptrc_glDrawBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); #define glEnable _ptrc_glEnable extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); #define glFinish _ptrc_glFinish extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); #define glFlush _ptrc_glFlush extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); #define glFrontFace _ptrc_glFrontFace extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); #define glGetBooleanv _ptrc_glGetBooleanv extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); #define glGetDoublev _ptrc_glGetDoublev extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); #define glGetError _ptrc_glGetError extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); #define glGetFloatv _ptrc_glGetFloatv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); #define glGetIntegerv _ptrc_glGetIntegerv extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); #define glGetString _ptrc_glGetString extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); #define glGetTexImage _ptrc_glGetTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); #define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); #define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); #define glGetTexParameterfv _ptrc_glGetTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); #define glGetTexParameteriv _ptrc_glGetTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); #define glHint _ptrc_glHint extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); #define glIsEnabled _ptrc_glIsEnabled extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); #define glLineWidth _ptrc_glLineWidth extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); #define glLogicOp _ptrc_glLogicOp extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); #define glPixelStoref _ptrc_glPixelStoref extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); #define glPixelStorei _ptrc_glPixelStorei extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); #define glPointSize _ptrc_glPointSize extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); #define glPolygonMode _ptrc_glPolygonMode extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); #define glReadBuffer _ptrc_glReadBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); #define glReadPixels _ptrc_glReadPixels extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); #define glScissor _ptrc_glScissor extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); #define glStencilFunc _ptrc_glStencilFunc extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); #define glStencilMask _ptrc_glStencilMask extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); #define glStencilOp _ptrc_glStencilOp extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage1D _ptrc_glTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage2D _ptrc_glTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); #define glTexParameterf _ptrc_glTexParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); #define glTexParameterfv _ptrc_glTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); #define glTexParameteri _ptrc_glTexParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); #define glTexParameteriv _ptrc_glTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); #define glViewport _ptrc_glViewport extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); #define glBindTexture _ptrc_glBindTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTexImage1D _ptrc_glCopyTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTexImage2D _ptrc_glCopyTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); #define glDeleteTextures _ptrc_glDeleteTextures extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); #define glDrawArrays _ptrc_glDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); #define glDrawElements _ptrc_glDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); #define glGenTextures _ptrc_glGenTextures extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); #define glIsTexture _ptrc_glIsTexture extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); #define glPolygonOffset _ptrc_glPolygonOffset extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage1D _ptrc_glTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage2D _ptrc_glTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColor _ptrc_glBlendColor extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); #define glBlendEquation _ptrc_glBlendEquation extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #define glDrawRangeElements _ptrc_glDrawRangeElements extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage3D _ptrc_glTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage3D _ptrc_glTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); #define glActiveTexture _ptrc_glActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage2D _ptrc_glCompressedTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage3D _ptrc_glCompressedTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); #define glSampleCoverage _ptrc_glSampleCoverage extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArrays _ptrc_glMultiDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); #define glMultiDrawElements _ptrc_glMultiDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); #define glPointParameterf _ptrc_glPointParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); #define glPointParameterfv _ptrc_glPointParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); #define glPointParameteri _ptrc_glPointParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); #define glPointParameteriv _ptrc_glPointParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); #define glBeginQuery _ptrc_glBeginQuery extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); #define glBindBuffer _ptrc_glBindBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); #define glBufferData _ptrc_glBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); #define glBufferSubData _ptrc_glBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); #define glDeleteBuffers _ptrc_glDeleteBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); #define glDeleteQueries _ptrc_glDeleteQueries extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); #define glEndQuery _ptrc_glEndQuery extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); #define glGenBuffers _ptrc_glGenBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); #define glGenQueries _ptrc_glGenQueries extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); #define glGetBufferParameteriv _ptrc_glGetBufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); #define glGetBufferPointerv _ptrc_glGetBufferPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); #define glGetBufferSubData _ptrc_glGetBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); #define glGetQueryObjectiv _ptrc_glGetQueryObjectiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); #define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); #define glGetQueryiv _ptrc_glGetQueryiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); #define glIsBuffer _ptrc_glIsBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); #define glIsQuery _ptrc_glIsQuery extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); #define glMapBuffer _ptrc_glMapBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); #define glUnmapBuffer _ptrc_glUnmapBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); #define glAttachShader _ptrc_glAttachShader extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); #define glBindAttribLocation _ptrc_glBindAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); #define glCompileShader _ptrc_glCompileShader extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); #define glCreateProgram _ptrc_glCreateProgram extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); #define glCreateShader _ptrc_glCreateShader extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); #define glDeleteProgram _ptrc_glDeleteProgram extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); #define glDeleteShader _ptrc_glDeleteShader extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); #define glDetachShader _ptrc_glDetachShader extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); #define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); #define glDrawBuffers _ptrc_glDrawBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); #define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveAttrib _ptrc_glGetActiveAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveUniform _ptrc_glGetActiveUniform extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); #define glGetAttachedShaders _ptrc_glGetAttachedShaders extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); #define glGetAttribLocation _ptrc_glGetAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramInfoLog _ptrc_glGetProgramInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); #define glGetProgramiv _ptrc_glGetProgramiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderInfoLog _ptrc_glGetShaderInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderSource _ptrc_glGetShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); #define glGetShaderiv _ptrc_glGetShaderiv extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); #define glGetUniformLocation _ptrc_glGetUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); #define glGetUniformfv _ptrc_glGetUniformfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); #define glGetUniformiv _ptrc_glGetUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); #define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribdv _ptrc_glGetVertexAttribdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfv _ptrc_glGetVertexAttribfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribiv _ptrc_glGetVertexAttribiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); #define glIsProgram _ptrc_glIsProgram extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); #define glIsShader _ptrc_glIsShader extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); #define glLinkProgram _ptrc_glLinkProgram extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); #define glShaderSource _ptrc_glShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); #define glStencilFuncSeparate _ptrc_glStencilFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); #define glStencilMaskSeparate _ptrc_glStencilMaskSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); #define glStencilOpSeparate _ptrc_glStencilOpSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); #define glUniform1f _ptrc_glUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); #define glUniform1fv _ptrc_glUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); #define glUniform1i _ptrc_glUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); #define glUniform1iv _ptrc_glUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); #define glUniform2f _ptrc_glUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); #define glUniform2fv _ptrc_glUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); #define glUniform2i _ptrc_glUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); #define glUniform2iv _ptrc_glUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3f _ptrc_glUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); #define glUniform3fv _ptrc_glUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); #define glUniform3i _ptrc_glUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); #define glUniform3iv _ptrc_glUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4f _ptrc_glUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); #define glUniform4fv _ptrc_glUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); #define glUniform4i _ptrc_glUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); #define glUniform4iv _ptrc_glUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2fv _ptrc_glUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3fv _ptrc_glUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4fv _ptrc_glUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); #define glUseProgram _ptrc_glUseProgram extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); #define glValidateProgram _ptrc_glValidateProgram extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); #define glVertexAttrib1d _ptrc_glVertexAttrib1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); #define glVertexAttrib1dv _ptrc_glVertexAttrib1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); #define glVertexAttrib1f _ptrc_glVertexAttrib1f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); #define glVertexAttrib1fv _ptrc_glVertexAttrib1fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); #define glVertexAttrib1s _ptrc_glVertexAttrib1s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); #define glVertexAttrib1sv _ptrc_glVertexAttrib1sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2d _ptrc_glVertexAttrib2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); #define glVertexAttrib2dv _ptrc_glVertexAttrib2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2f _ptrc_glVertexAttrib2f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); #define glVertexAttrib2fv _ptrc_glVertexAttrib2fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); #define glVertexAttrib2s _ptrc_glVertexAttrib2s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); #define glVertexAttrib2sv _ptrc_glVertexAttrib2sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3d _ptrc_glVertexAttrib3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); #define glVertexAttrib3dv _ptrc_glVertexAttrib3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3f _ptrc_glVertexAttrib3f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); #define glVertexAttrib3fv _ptrc_glVertexAttrib3fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3s _ptrc_glVertexAttrib3s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); #define glVertexAttrib3sv _ptrc_glVertexAttrib3sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); #define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); #define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); #define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); #define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); #define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); #define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); #define glVertexAttrib4bv _ptrc_glVertexAttrib4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4d _ptrc_glVertexAttrib4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); #define glVertexAttrib4dv _ptrc_glVertexAttrib4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4f _ptrc_glVertexAttrib4f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); #define glVertexAttrib4fv _ptrc_glVertexAttrib4fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); #define glVertexAttrib4iv _ptrc_glVertexAttrib4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4s _ptrc_glVertexAttrib4s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); #define glVertexAttrib4sv _ptrc_glVertexAttrib4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); #define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); #define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); #define glVertexAttrib4usv _ptrc_glVertexAttrib4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #define glVertexAttribPointer _ptrc_glVertexAttribPointer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); #define glBeginConditionalRender _ptrc_glBeginConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); #define glBeginTransformFeedback _ptrc_glBeginTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); #define glBindBufferBase _ptrc_glBindBufferBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRange _ptrc_glBindBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); #define glBindFragDataLocation _ptrc_glBindFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); #define glBindFramebuffer _ptrc_glBindFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); #define glBindRenderbuffer _ptrc_glBindRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); #define glBindVertexArray _ptrc_glBindVertexArray extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebuffer _ptrc_glBlitFramebuffer extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); #define glClampColor _ptrc_glClampColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); #define glClearBufferfi _ptrc_glClearBufferfi extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); #define glClearBufferfv _ptrc_glClearBufferfv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); #define glClearBufferiv _ptrc_glClearBufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); #define glClearBufferuiv _ptrc_glClearBufferuiv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaski _ptrc_glColorMaski extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); #define glDisablei _ptrc_glDisablei extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); #define glEnablei _ptrc_glEnablei extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); #define glEndConditionalRender _ptrc_glEndConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); #define glEndTransformFeedback _ptrc_glEndTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); #define glGenFramebuffers _ptrc_glGenFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); #define glGenRenderbuffers _ptrc_glGenRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); #define glGenVertexArrays _ptrc_glGenVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); #define glGenerateMipmap _ptrc_glGenerateMipmap extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); #define glGetBooleani_v _ptrc_glGetBooleani_v extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); #define glGetFragDataLocation _ptrc_glGetFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); #define glGetIntegeri_v _ptrc_glGetIntegeri_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); #define glGetStringi _ptrc_glGetStringi extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); #define glGetTexParameterIiv _ptrc_glGetTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); #define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); #define glGetUniformuiv _ptrc_glGetUniformuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); #define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); #define glIsEnabledi _ptrc_glIsEnabledi extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); #define glIsFramebuffer _ptrc_glIsFramebuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); #define glIsRenderbuffer _ptrc_glIsRenderbuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); #define glIsVertexArray _ptrc_glIsVertexArray extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); #define glMapBufferRange _ptrc_glMapBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorage _ptrc_glRenderbufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); #define glTexParameterIiv _ptrc_glTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); #define glTexParameterIuiv _ptrc_glTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); #define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); #define glUniform1ui _ptrc_glUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); #define glUniform1uiv _ptrc_glUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); #define glUniform2ui _ptrc_glUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); #define glUniform2uiv _ptrc_glUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); #define glUniform3ui _ptrc_glUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); #define glUniform3uiv _ptrc_glUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); #define glUniform4ui _ptrc_glUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); #define glUniform4uiv _ptrc_glUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); #define glVertexAttribI1i _ptrc_glVertexAttribI1i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); #define glVertexAttribI1iv _ptrc_glVertexAttribI1iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); #define glVertexAttribI1ui _ptrc_glVertexAttribI1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); #define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); #define glVertexAttribI2i _ptrc_glVertexAttribI2i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); #define glVertexAttribI2iv _ptrc_glVertexAttribI2iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); #define glVertexAttribI2ui _ptrc_glVertexAttribI2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); #define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); #define glVertexAttribI3i _ptrc_glVertexAttribI3i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); #define glVertexAttribI3iv _ptrc_glVertexAttribI3iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI3ui _ptrc_glVertexAttribI3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); #define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); #define glVertexAttribI4bv _ptrc_glVertexAttribI4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); #define glVertexAttribI4i _ptrc_glVertexAttribI4i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); #define glVertexAttribI4iv _ptrc_glVertexAttribI4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); #define glVertexAttribI4sv _ptrc_glVertexAttribI4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); #define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI4ui _ptrc_glVertexAttribI4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); #define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); #define glVertexAttribI4usv _ptrc_glVertexAttribI4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribIPointer _ptrc_glVertexAttribIPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); #define glCopyBufferSubData _ptrc_glCopyBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstanced _ptrc_glDrawArraysInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); #define glDrawElementsInstanced _ptrc_glDrawElementsInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformName _ptrc_glGetActiveUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); #define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); #define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); #define glGetUniformIndices _ptrc_glGetUniformIndices extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); #define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); #define glTexBuffer _ptrc_glTexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); #define glUniformBlockBinding _ptrc_glUniformBlockBinding extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); #define glClientWaitSync _ptrc_glClientWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); #define glDeleteSync _ptrc_glDeleteSync extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); #define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); #define glFenceSync _ptrc_glFenceSync extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture _ptrc_glFramebufferTexture extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); #define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); #define glGetInteger64i_v _ptrc_glGetInteger64i_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); #define glGetInteger64v _ptrc_glGetInteger64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefv _ptrc_glGetMultisamplefv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); #define glGetSynciv _ptrc_glGetSynciv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); #define glIsSync _ptrc_glIsSync extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); #define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); #define glProvokingVertex _ptrc_glProvokingVertex extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); #define glSampleMaski _ptrc_glSampleMaski extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTexImage2DMultisample _ptrc_glTexImage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexImage3DMultisample _ptrc_glTexImage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); #define glWaitSync _ptrc_glWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); #define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); #define glBindSampler _ptrc_glBindSampler extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); #define glDeleteSamplers _ptrc_glDeleteSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); #define glGenSamplers _ptrc_glGenSamplers extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); #define glGetFragDataIndex _ptrc_glGetFragDataIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); #define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); #define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); #define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); #define glIsSampler _ptrc_glIsSampler extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); #define glQueryCounter _ptrc_glQueryCounter extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); #define glSamplerParameterIiv _ptrc_glSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); #define glSamplerParameterf _ptrc_glSamplerParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); #define glSamplerParameterfv _ptrc_glSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); #define glSamplerParameteri _ptrc_glSamplerParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); #define glSamplerParameteriv _ptrc_glSamplerParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); #define glVertexAttribDivisor _ptrc_glVertexAttribDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP1ui _ptrc_glVertexAttribP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP2ui _ptrc_glVertexAttribP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP3ui _ptrc_glVertexAttribP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP4ui _ptrc_glVertexAttribP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv enum ogl_LoadStatus { ogl_LOAD_FAILED = 0, ogl_LOAD_SUCCEEDED = 1, }; int ogl_LoadFunctions(); int ogl_GetMinorVersion(); int ogl_GetMajorVersion(); int ogl_IsVersionGEQ(int majorVersion, int minorVersion); #ifdef __cplusplus } #endif /*__cplusplus*/ #endif //POINTER_C_GENERATED_HEADER_OPENGL_H