From 119e6e61ffae6069663296967f5af94b88a11fb7 Mon Sep 17 00:00:00 2001 From: Marrub Date: Thu, 12 Nov 2015 07:01:24 +0000 Subject: [PATCH] forgot to push shaders --- main.fp.glsl | 77 ++++++++++++++++++++++++++++++++++++++++++++++++++++ main.vp.glsl | 8 ++++++ 2 files changed, 85 insertions(+) create mode 100644 main.fp.glsl create mode 100644 main.vp.glsl diff --git a/main.fp.glsl b/main.fp.glsl new file mode 100644 index 0000000..3123787 --- /dev/null +++ b/main.fp.glsl @@ -0,0 +1,77 @@ +#version 110 + +// Uniforms +uniform int Ticks; + +// Constants +// - Math +const float pi = 3.1415926535897932384626433832795; + +// - Resolution +const vec2 res = vec2(640.0, 480.0); +const vec2 wh = vec2(256.0, 224.0); +const float w = wh.x; +const float h = wh.y; + +// - Border +const float borderx = wh.x / 16.0; +const float bordery = wh.y / 8.0; + +// Variables +// - Timer +float t = float(Ticks) / 32.0; + +float tbx = sin(t / 8.0); +float tby = cos(t / 8.0); + +float tcx = sin(t / 3.0); +float tcy = cos(t / 2.0); + +float tsx = sin(t / 48.0); + +// Functions +// - Main +void main() +{ + vec2 uv = (gl_FragCoord.xy / res) * wh; + + float x = uv.x; + float y = uv.y; + + float bx; + float by; + float v; + + if(y < bordery) + { + gl_FragColor = vec4(0.0, 0.0, (1.0 - (y / bordery)) * 0.5, 1.0); + return; + } + + if(y >= h - bordery) + { + gl_FragColor = vec4(0.0, 0.0, (1.0 - ((h - y) / bordery)) * 0.5, 1.0); + return; + } + + if(x < borderx || x >= w - borderx) + { + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); + return; + } + + bx = x + 0.5 * tbx; + by = y + 0.5 * tby; + + v = sin((-bx + t) / 32.0); + v += cos((by + t) / 32.0); + v += sin((-bx + by + t) / 32.0); + v += sin((sqrt(pow(bx + tcx, 2.0) + pow(by + tcy, 2.0) + 1.0) + t) / 128.0); + + gl_FragColor.r = sin(v * pi) * 0.5 + 0.5; + gl_FragColor.g = cos(v * pi) * 0.5 + 0.5; + gl_FragColor.g *= 0.6; + gl_FragColor.b = abs(tsx * 0.25); + gl_FragColor.a = 0.0; +} + diff --git a/main.vp.glsl b/main.vp.glsl new file mode 100644 index 0000000..90f1b70 --- /dev/null +++ b/main.vp.glsl @@ -0,0 +1,8 @@ +#version 110 + +attribute vec2 Position; + +void main() +{ + gl_Position = vec4(Position, 0.0, 1.0); +}