//! `Monster` type. use crate::{bin::OptU16, err::*, fixed::{Fixed, Unit}}; use super::{attk, damg}; /// Reads a `MNpx` chunk. pub fn read(b: &[u8]) -> ResultS<(Monster, usize)> { read_data! { endian: BIG, buf: b, size: 156, start: 0, data { let collection = u16[0]; let vitality = u16[2]; let dty_immune = u32[4] flag damg::DamageTypeFlags; let dty_weak = u32[8] flag damg::DamageTypeFlags; let flags = u32[12] flag MonsterFlags; let cls_self = u32[16] flag MonsterClass; let cls_friend = u32[20]; let cls_enemy = u32[24]; let snd_pitch = Fixed[28]; let snd_see_enemy = OptU16[32]; let snd_see_friend = OptU16[34]; let snd_seeclear = OptU16[36]; let snd_kill = OptU16[38]; let snd_apologize = OptU16[40]; let snd_amicide = OptU16[42]; let snd_flaming = OptU16[44]; let snd_active = OptU16[46]; let snd_active_mask = u16[48]; let typ_item = OptU16[50]; let radius = Unit[52]; let height = Unit[54]; let height_hover = Unit[56]; let ledge_min = Unit[58]; let ledge_max = Unit[60]; let ext_vel_scale = Fixed[62]; let fxt_impact = OptU16[66]; let fxt_impact_melee = OptU16[68]; let fxt_trail = OptU16[70]; let half_fov_horz = u16[72]; let half_fov_vert = u16[74]; let view_range = Unit[76]; let view_range_dark = Unit[78]; let intelligence = u16[80]; let speed = u16[82]; let gravity = u16[84]; let vel_terminal = u16[86]; let door_try_mask = u16[88]; let expl_radius = OptU16[90]; let expl_damage = damg::read[92; 12]; let seq_hit = OptU16[104]; let seq_dying_hard = OptU16[106]; let seq_dying_soft = OptU16[108]; let seq_dead_hard = OptU16[110]; let seq_dead_soft = OptU16[112]; let seq_standing = u16[114]; let seq_moving = u16[116]; let seq_tele_in = OptU16[118]; let seq_tele_out = OptU16[120]; let atk_frequency = u16[122]; let atk_melee = attk::read[124; 16]; let atk_range = attk::read[140; 16]; } } // friend and enemy fields MUST truncate because the original source code // used `-1` to represent "all classes" which should be invalid normally let cls_friend = MonsterClass::from_bits_truncate(cls_friend); let cls_enemy = MonsterClass::from_bits_truncate(cls_enemy); Ok((Monster{collection, vitality, dty_immune, dty_weak, flags, cls_self, cls_friend, cls_enemy, snd_pitch, snd_see_enemy, snd_see_friend, snd_seeclear, snd_kill, snd_apologize, snd_amicide, snd_flaming, snd_active, snd_active_mask, typ_item, radius, height, height_hover, ledge_min, ledge_max, ext_vel_scale, fxt_impact, fxt_impact_melee, fxt_trail, half_fov_horz, half_fov_vert, view_range, view_range_dark, intelligence, speed, gravity, vel_terminal, door_try_mask, expl_radius, expl_damage, seq_hit, seq_dying_hard, seq_dying_soft, seq_dead_hard, seq_dead_soft, seq_standing, seq_moving, seq_tele_in, seq_tele_out, atk_frequency, atk_melee, atk_range}, 156)) } /// A monster definition. #[cfg_attr(feature = "serde_obj", derive(serde::Serialize))] #[derive(Debug, Eq, PartialEq)] pub struct Monster { pub collection: u16, pub vitality: u16, pub dty_immune: damg::DamageTypeFlags, pub dty_weak: damg::DamageTypeFlags, pub flags: MonsterFlags, pub cls_self: MonsterClass, pub cls_friend: MonsterClass, pub cls_enemy: MonsterClass, pub snd_pitch: Fixed, pub snd_see_enemy: OptU16, pub snd_see_friend: OptU16, pub snd_seeclear: OptU16, pub snd_kill: OptU16, pub snd_apologize: OptU16, pub snd_amicide: OptU16, pub snd_flaming: OptU16, pub snd_active: OptU16, pub snd_active_mask: u16, pub typ_item: OptU16, pub radius: Unit, pub height: Unit, pub height_hover: Unit, pub ledge_min: Unit, pub ledge_max: Unit, pub ext_vel_scale: Fixed, pub fxt_impact: OptU16, pub fxt_impact_melee: OptU16, pub fxt_trail: OptU16, pub half_fov_horz: u16, pub half_fov_vert: u16, pub view_range: Unit, pub view_range_dark: Unit, pub intelligence: u16, pub speed: u16, pub gravity: u16, pub vel_terminal: u16, pub door_try_mask: u16, pub expl_radius: OptU16, pub expl_damage: damg::Damage, pub seq_hit: OptU16, pub seq_dying_hard: OptU16, pub seq_dying_soft: OptU16, pub seq_dead_hard: OptU16, pub seq_dead_soft: OptU16, pub seq_standing: u16, pub seq_moving: u16, pub seq_tele_in: OptU16, pub seq_tele_out: OptU16, pub atk_frequency: u16, pub atk_melee: attk::Attack, pub atk_range: attk::Attack, } c_bitfield! { /// Flags for a monster. #[cfg_attr(feature = "serde_obj", derive(serde::Serialize))] pub struct MonsterFlags: u32 { IGNORE_LOS = 0, FLYING = 1, ALIEN = 2, MAJOR = 3, MINOR = 4, NO_OMIT = 5, FLOATS = 6, NO_ATTACK = 7, SNIPE = 8, INVISIBLE = 9, SUBTLY_INVISIBLE = 10, KAMIKAZE = 11, BERSERKER = 12, ENLARGED = 13, DELAYED_DEATH = 14, FIRE_SYMMETRICAL = 15, NUCLEAR_DEATH = 16, NO_FIRE_BACKWARDS = 17, CAN_DIE_IN_FLAMES = 18, WAIT_FOR_GOOD_SHOT = 19, TINY = 20, FAST_ATTACK = 21, LIKES_WATER = 22, LIKES_SEWAGE = 23, LIKES_LAVA = 24, LIKES_GOO = 25, TELE_UNDER_MEDIA = 26, USE_RANDOM_WEAPON = 27, } } c_bitfield! { /// The composite type of a monster. #[cfg_attr(feature = "serde_obj", derive(serde::Serialize))] pub struct MonsterClass: u32 { PLAYER = 0, CIVILIAN = 1, MADD = 2, POSSESSED_HUMMER = 3, DEFENDER = 4, FIGHTER = 5, TROOPER = 6, HUNTER = 7, ENFORCER = 8, JUGGERNAUT = 9, HUMMER = 10, COMPILER = 11, CYBORG = 12, ASSIMILATED = 13, TICK = 14, YETI = 15, } } // EOF