MapProps
false
Qt::WindowModal
0
0
466
594
Map Properties
-
16777215
194
Meta-information for the map.
Map Info
-
Map Name
-
The name of the map. This is used in the level selection menu.
The map name can be up to 65 characters, and a limited set of special characters may be used. The text encoding is actually Macintosh Roman, although in this program it is encoded as Unicode, and will be translated accordingly.
65
-
Texture Set
-
0
0
This determines the set of textures and liquids that will be used.
This is an offset from the first texture collection in the Shapes file. The kind of liquid the level uses is also determined by this field due to the way the engine is programmed.
-
Water
-
Lava
-
Sewage
-
Jjaro
-
Pfhor
-
Landscape
-
0
0
The sky texture to use.
This is an offset from the first landscape collection in the Shapes file.
-
Lh'owon Day
-
Lh'owon Night
-
Moon
-
Space
-
Music No.
-
false
0
0
The ID of the music to use. This replaces the Landscape field.
This is generally unused since Marathon 2 and Infinity don't have music. Aleph One allows for adding music to levels, although you will need to check the "Music" flag to use this field.
-
-
These flags determine what game modes this map can be played in.
Entry Flags
-
The map can be played in the Carnage game mode.
Carnage
-
The map can be played in the Kill The Man With The Ball game mode.
KTMWTB
-
The map can be played in co-operative multi-player.
Co-operative
-
The map can be played single-player.
Solo
-
The map can be played in the King of the Hill game mode.
King of the Hill
-
The map can be played in the Defense game mode.
Defense
-
The map can be played in the Rugby game mode.
Rugby
-
The map can be played in the Capture the Flag game mode.
Capture the Flag
-
These flags determine various effects the level has.
Environment Flags
-
This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.
Vacuum
-
This flag makes the motion sensor extremely glitchy.
Magnetic
-
This flag strips the player's items and health, and makes S'pht friendly.
Rebellion
-
This flag lowers gravity significantly.
Low Gravity
-
This flag makes glue polygons handle like they did in Marathon 1.
Marathon 1 Glue
-
This flag makes floors damage the player.
Lava Floor
-
This flag makes S'pht friendly.
Rebellion (No Strip)
-
This flag enables music in the level.
Music
-
This flag makes reading terminals stop time in single-player.
Terminals Stop Time
-
This flag sets monster activation limits to Marathon 1's.
M1 Monster Limits
-
This flag changes weapon pickups on Total Carnage and makes grenades low gravity.
M1 Weapon Differences
-
These flags determine what objectives must be completed in order to get the "successful" terminal state.
Some of them also set the "failure" terminal state when the objective has been permanently failed.
Mission Flags
-
The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.
Extermination
-
The player must stand in polygons marked as explorable.
Exploration
-
The player must flip switches marked as repairable.
Repair
-
The player must grab items marked as retreivable.
Retrieval
-
The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.
Rescue
-
The player must look at polygons marked as explorable.
M1 Exploration
-
The player must flip the last (by side index) switch marked as repairable.
M1 Rescue
-
The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.
M1 Repair
music
toggled(bool)
musicNo
setEnabled(bool)
364
487
270
175
music
toggled(bool)
landscape
setDisabled(bool)
361
465
269
131