MapProps Qt::WindowModal 0 0 468 598 Map Properties true 16777215 194 Meta-information for the map. Map Info The name of the map. This is used in the level selection menu. Map Name 65 The texture set to use. This determines every texture that will be used, and all of the liquids. Because of this, the texture sets are named after the liquids primarily. Texture Set 0 0 The sky texture to use. Landscape 0 0 The ID of the music to use. This is generally unused since Marathon 2 and Infinity don't have music. Aleph One allows for adding music to levels, although you will need to check the "Music" flag to use this field. Music No. false 0 0 These flags determine what game modes this map can be played in. Entry Flags The map can be played in the Carnage game mode, often known as Deathmatch. Carnage The map can be played in the Kill The Man With The Ball game mode. KTMWTB The map can be played in co-operative multi-player. Co-operative The map can be played single-player. Solo The map can be played in the King of the Hill game mode. King of the Hill The map can be played in the Defense game mode. Defense The map can be played in the Rugby game mode. Rugby The map can be played in the Capture the Flag game mode. Capture the Flag These flags determine various effects the level has. Environment Flags This flag makes it so most weapons don't work, and the player's oxygen slowly depletes. Vacuum This flag makes the motion sensor extremely glitchy. Magnetic This flag strips the player's items and health, and makes S'pht friendly. Rebellion This flag lowers gravity significantly. Low Gravity This flag makes glue polygons handle like they did in Marathon 1. Marathon 1 Glue This flag makes floors damage the player. Lava Floor This flag makes S'pht friendly. Rebellion (No Strip) This flag enables music in the level. Music This flag makes reading terminals stop time in single-player. Terminals Stop Time This flag sets monster activation limits to Marathon 1's. M1 Monster Limits This flag changes weapon pickups on Total Carnage and makes grenades low gravity. M1 Weapon Differences These flags determine what objectives must be completed in order to get the "successful" terminal state. Some of them also set the "failure" terminal state when the objective has been permanently failed. Mission Flags The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive. Extermination The player must stand in polygons marked as explorable. Exploration The player must flip switches marked as repairable. Repair The player must grab items marked as retreivable. Retrieval The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed. Rescue The player must look at polygons marked as explorable. M1 Exploration The player must flip the last (by side index) switch marked as repairable. M1 Rescue The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead. M1 Repair Qt::Horizontal QDialogButtonBox::Cancel|QDialogButtonBox::Ok checkBox_24 toggled(bool) spinBox setEnabled(bool) 364 487 270 175 buttonBox accepted() MapProps accept() 345 645 287 -12 buttonBox rejected() MapProps reject() 315 648 324 -6