diff --git a/tycho/ui/mapprops.ui b/tycho/ui/mapprops.ui index fb726d7..d846647 100644 --- a/tycho/ui/mapprops.ui +++ b/tycho/ui/mapprops.ui @@ -43,7 +43,7 @@ - + The name of the map. This is used in the level selection menu. @@ -63,7 +63,7 @@ - + 0 @@ -111,7 +111,7 @@ - + 0 @@ -154,7 +154,7 @@ - + false @@ -187,7 +187,7 @@ - + The map can be played in the Carnage game mode. @@ -197,7 +197,7 @@ - + The map can be played in the Kill The Man With The Ball game mode. @@ -207,7 +207,7 @@ - + The map can be played in co-operative multi-player. @@ -217,7 +217,7 @@ - + The map can be played single-player. @@ -227,7 +227,7 @@ - + The map can be played in the King of the Hill game mode. @@ -237,7 +237,7 @@ - + The map can be played in the Defense game mode. @@ -247,7 +247,7 @@ - + The map can be played in the Rugby game mode. @@ -257,7 +257,7 @@ - + The map can be played in the Capture the Flag game mode. @@ -279,7 +279,7 @@ - + This flag makes it so most weapons don't work, and the player's oxygen slowly depletes. @@ -289,7 +289,7 @@ - + This flag makes the motion sensor extremely glitchy. @@ -299,7 +299,7 @@ - + This flag strips the player's items and health, and makes S'pht friendly. @@ -309,7 +309,7 @@ - + This flag lowers gravity significantly. @@ -319,7 +319,7 @@ - + This flag makes glue polygons handle like they did in Marathon 1. @@ -329,7 +329,7 @@ - + This flag makes floors damage the player. @@ -339,7 +339,7 @@ - + This flag makes S'pht friendly. @@ -349,7 +349,7 @@ - + This flag enables music in the level. @@ -359,7 +359,7 @@ - + This flag makes reading terminals stop time in single-player. @@ -369,7 +369,7 @@ - + This flag sets monster activation limits to Marathon 1's. @@ -379,7 +379,7 @@ - + This flag changes weapon pickups on Total Carnage and makes grenades low gravity. @@ -402,7 +402,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive. @@ -412,7 +412,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must stand in polygons marked as explorable. @@ -422,7 +422,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must flip switches marked as repairable. @@ -432,7 +432,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must grab items marked as retreivable. @@ -442,7 +442,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed. @@ -452,7 +452,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must look at polygons marked as explorable. @@ -462,7 +462,7 @@ Some of them also set the "failure" terminal state when the objective - + The player must flip the last (by side index) switch marked as repairable. @@ -472,7 +472,7 @@ Some of them also set the "failure" terminal state when the objective - + The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead. @@ -491,9 +491,9 @@ Some of them also set the "failure" terminal state when the objective - checkBox_24 + music toggled(bool) - spinBox + musicNo setEnabled(bool) @@ -507,9 +507,9 @@ Some of them also set the "failure" terminal state when the objective - checkBox_24 + music toggled(bool) - comboBox_2 + landscape setDisabled(bool)