Patch 15 (#74)
* Update Cluster1_CyberMage.txt * Update Cluster1_Marine.txt * Update Cluster2_CyberMage.txt * Update Cluster3_Marine.txt * Update Cluster3_CyberMage.txt * Update Cluster2_Marine.txt * Update Cluster3_Marine.txt * Update Intro2_CyberMage.txt * Update Intro2_Marine.txt * Update Intro_CyberMage.txt * Update Intro_Marine.txt * Update Phantom_Isaac.txt * Update Phantom_James.txt * Update Phantom_Makarov.txt * Update Secret1_CyberMage.txt * Update Secret1_Marine.txt * Update Secret2_CyberMage.txt * Update Secret2_Marine.txt
|2 weeks ago|
|filedata||2 weeks ago|
|licenses||1 year ago|
|pk7||9 months ago|
|pk7_dt||10 months ago|
|pk7_ep1||10 months ago|
|source||9 months ago|
|tools||9 months ago|
|.gitattributes||1 year ago|
|.gitignore||10 months ago|
|credits.txt||1 year ago|
|readme.md||1 year ago|
A mod in which you shoot things until they die. See the ZDoom forums thread linked above for more details.
If you wish to run an in-development version of the mod, you can click the “Clone or download” button and then “Download ZIP”.
Once you've done that you can then load the
pk7 folder into ZDoom as you would any other mod.
The C code in
source/ is compiled to ACS bytecode with GDCC. It can be rather terse at times, and is scarcely commented, but it is hopefully understandable on its own. All text sources are CC0 public domain.
To compile, generate a build file with
tools/genbuild.rb and run
Respect content creators and do not use the content of this mod elsewhere without permission. See credits.txt for full licensing information and attribution.