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Lithia/pksrc/lscripts/BossSpawners.dec

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actor Lith_BossChecker : Lith_CustomFunction
{
states
{
Pickup:
TNT1 A 0
TNT1 A 0 A_JumpIf(health < 800, "nope")
TNT1 A 0 A_JumpIf(CallACS("LWData", wdata_bossspawned), "nope")
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBossArgs1", special, args[0], args[1], args[2])
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBossArgs2", args[3], args[4])
TNT1 A 0 A_Jump(256, "Pickup1")
nope:
TNT1 A 0
stop
}
}
actor Lith_BossChecker1_1 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 1, 1) stop}}
actor Lith_BossChecker1_2 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 1, 2) stop}}
actor Lith_BossChecker2_1 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 2, 1) stop}}
actor Lith_BossChecker2_2 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 2, 2) stop}}
actor Lith_BossChecker2_3 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 2, 3) stop}}
actor Lith_BossChecker3_1 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 3, 1) stop}}
actor Lith_BossChecker3_2 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 3, 2) stop}}
actor Lith_BossChecker3_3 : Lith_BossChecker {states {Pickup1: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_SpawnBoss", 3, 3) stop}}
actor Lith_BossSpawner
{
+NOTIMEFREEZE
const int flags = RGF_MONSTERS|RGF_CUBE;//RGF_MONSTERS|RGF_NOSIGHT|RGF_CUBE;
states
{
Spawn:
TNT1 A 1
TNT1 A 0 A_Log("OHNO")
stop
// Boss 1 phase 1 (Weapon Mod Device)
// Boss 1 phase 2 (CPU Upgrade 1)
Boss1_1: TNT1 A 0 A_RadiusGive("Lith_BossChecker1_1", 16384, flags) stop
Boss1_2: TNT1 A 0 A_RadiusGive("Lith_BossChecker1_2", 16384, flags) stop
// Boss 2 phase 1 (Armor Interface)
// Boss 2 phase 2 (CPU Upgrade 2)
// Boss 2 phase 3 (Weapon Refactoring Device)
Boss2_1: TNT1 A 0 A_RadiusGive("Lith_BossChecker2_1", 16384, flags) stop
Boss2_2: TNT1 A 0 A_RadiusGive("Lith_BossChecker2_2", 16384, flags) stop
Boss2_3: TNT1 A 0 A_RadiusGive("Lith_BossChecker2_3", 16384, flags) stop
// Boss 3 phase 1
// Boss 3 phase 2
// Boss 3 phase 3 (Reality Distortion Interface)
Boss3_1: TNT1 A 0 A_RadiusGive("Lith_BossChecker3_1", 16384, flags) stop
Boss3_2: TNT1 A 0 A_RadiusGive("Lith_BossChecker3_2", 16384, flags) stop
Boss3_3: TNT1 A 0 A_RadiusGive("Lith_BossChecker3_3", 16384, flags) stop
}
}
// EOF