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Lithia/filedata/Info_Weapons_CyberMage.txt

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## Cyber-Mage ----------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Mateba | Mateba
== LITH_TXT_INFO_TITLE_Mateba | Mateba R119
@@ LITH_TXT_INFO_DESCR_Mateba
A re-creation of the classic Mateba Model 6 Unica revolver, which was rather
popular a few thousand years ago from its (at the time) unique design and
style.
This version is suited for a left-handed user, with a barrel that opens to the
right. The weapon loads twelve .454 Casull rounds much like the Mateba Grifone
variant.
Due to the original design being lost in time, this revolver sports several
accuracy deficiencies, but nonetheless has the classic look and feel of the
original gun. Produced by A.O.F Inc. for knight-class units.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_MatebaUpgr | $LITH_TXT_UPGRADE_TITLE_Mateba_A
== LITH_TXT_INFO_TITLE_MatebaUpgr | \cdFinirentur\c-, \cgRussorum\c- 19
@@ LITH_TXT_INFO_DESCR_MatebaUpgr
The 19th method of the \cgRussum\c- mode, Finirentur, known as the Finalizer,
is a very powerful red magic that creates a sigil infront of the user which
then fires out a projectile at fairly high speed. This projectile is capable
of instantly deceasing any mid-heavily wounded, living being.
The Mateba R119 Finalizer channeler is capable of firing this intense magic,
however it is limited to the last shot of the cylinder so as to not
potentially overload the user. While this modification was created by A.O.F
Inc, the Finirentur method was created recently by mages of Neptune 11 in
Algidistari.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_ShockRifle | Shock Rifle
== LITH_TXT_INFO_TITLE_ShockRifle | Home-made Shock Rifle
@@ LITH_TXT_INFO_DESCR_ShockRifle
This weapon is a modification of a rifle made on Ch'ari, a memento your friend
gave to you to ravage for parts. The magazine has been moved from the bottom
(which is now an ejection port) to the back, where it's convenient to reload.
This placement also allows for the bullets to be electrified with several
hundred volts before leaving the barrel, causing anything that gets hit by it
to be electrocuted harshly, hence your name for it: the "Shock Rifle."
While the weapon only has a 7-round magazine, it fires extremely deadly
7.62x54mmR cartridges with almost pinpoint accuracy, thanks to being extremely
well-manufactured, likely under the care of a very skilled Kiri craftsman.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_ShockRifUpgr | $LITH_TXT_UPGRADE_TITLE_ShockRif_A
== LITH_TXT_INFO_TITLE_ShockRifUpgr | Shock Charge
@@ LITH_TXT_INFO_DESCR_ShockRifUpgr
A simple modification to the barrel that wraps an explosive sigil around the
bullet as it leaves the gun, causing it to explode into electricity upon
impact.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_ShockRifUpg2 | $LITH_TXT_UPGRADE_TITLE_ShockRif_B
== LITH_TXT_INFO_TITLE_ShockRifUpg2 | Electric Binding
@@ LITH_TXT_INFO_DESCR_ShockRifUpg2
A modification for your Shock Rifle, crafted as an experiment: a bit of
extremely heated liquid crystal is extruded onto the bullet upon receiving, and
then super-charged.
The liquid crystal is heated with a Heat sigil, however due to unknown reasons
when the projectiles get stuck in groups with this compound, the combined
energy still remaining in them explodes violently.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SPAS | Shotgun
== LITH_TXT_INFO_TITLE_SPAS | NV48 12-Gauge Shotgun
@@ LITH_TXT_INFO_DESCR_SPAS
The first (and currently only) shotgun produced by Newvec corp, an extended
production line was fulfilled by contract from A.O.F Inc. for knight-class
units thanks to the overwhelming fire-power and cheapness of this weapon.
It fires any standard high-potency 12-gauge shell, and loads 8 shots. The
design is extremely simple, but it does not overheat or jam often, is cheap to
produce, and is very, very powerful.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SPASUpgr | $LITH_TXT_UPGRADE_TITLE_SPAS_A
== LITH_TXT_INFO_TITLE_SPASUpgr | \cdInvalidassero\c-, \cgRussorum\c- 14
@@ LITH_TXT_INFO_DESCR_SPASUpgr
The 14th method of the \cgRussum\c- mode, Invalidassero is a fairly potent,
purple-ish colored magic substance that sticks to projectiles such as buckshot.
This substance will, upon sudden velocity increase, vibrate rapidly and cause
projectiles to both go off-target and do loads of damage, as well as explode
on impact. The origin of this method is unknown.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SPASUpg2 | $LITH_TXT_UPGRADE_TITLE_SPAS_B
== LITH_TXT_INFO_TITLE_SPASUpg2 | NV48-1 Shell Auto-loader
@@ LITH_TXT_INFO_DESCR_SPASUpg2
An upgrade for the NV48 which uses a small magic buffer to automatically load
shells from a four-dimensional area. A rather simple, yet effective solution,
which also is used to accelerate shots slightly more, causing more damaging
projectiles.
Somehow, the accelerated shots also seem to blend into eachother slightly.
The weapon must be fired a bit slower (and is forced to) due to the violent
nature of the magic being used, and the added recoil.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SMG | Sub-Machine Gun
== LITH_TXT_INFO_TITLE_SMG | SYM4.3 D.22 MODEL M SUBMACHINE GUN
@@ LITH_TXT_INFO_DESCR_SMG
This rather oddly shaped submachine gun was mass-produced by Omakeda during
their earlier years, when they were still getting their designs down. While
the gun has overheating issues, it mitigates this by allowing the user to feed
coolant tubes directly into it, and counter-balances the issue by having both
great fire-rate and great over-all projectile damage.
The weapon fires modified high velocity, armor piercing, vacuum enabled
5.7x28mm bullets, manufactured by various nameless companies, and loads
bullpup. It has since been re-branded by SYM4.3, who now produce it for
Omakeda with royalties.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SMGUpgr | $LITH_TXT_UPGRADE_TITLE_SMG_A
== LITH_TXT_INFO_TITLE_SMGUpgr | Arms Annex F474
@@ LITH_TXT_INFO_DESCR_SMGUpgr
The AA/F474 is an extension to the SYM4.3 D.22 MODEL M SUBMACHINE GUN which
attaches a magic buffer into the magazine upon insertion, causing it to
over-load another two magazines worth of ammunition while firing.
This magic buffer is unfortunately unstable, as it has to be recreated every
load, and so care must be taken while reloading the gun to not move too
suddenly and cause the buffer to rip. If this did occur, the weapon would
displode, and bullets would fly out constantly.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SMGUpg2 | $LITH_TXT_UPGRADE_TITLE_SMG_B
== LITH_TXT_INFO_TITLE_SMGUpg2 | Arms Annex 138D5
@@ LITH_TXT_INFO_DESCR_SMGUpg2
The AA/138D5 is an extension to the SYM4.3 D.22 MODEL M SUBMACHINE GUN which
places a Blue-type FFC Magic Extruder into the barrel.
This magic extruder gives all bullets leaving the barrel automatic target
homing capabilities. The bullets may not only lean toward enemies you aim at,
but also enemies nearby given a good enough range.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_SMGUpg3 | $LITH_TXT_UPGRADE_TITLE_SMG_C
== LITH_TXT_INFO_TITLE_SMGUpg3 | SYM4.3 D.24 MODEL M SAFE TRIGGER
@@ LITH_TXT_INFO_DESCR_SMGUpg3
Complaints from users of the Model M SMG were not many for SYM4.3, but despite
this, they were actually the most abundant of complaints the company had ever
received on any weapon.
In the interest of their image of absolute quality, they convinced the company
producing the gun to make a replacement for the hammer that could detect the
heat of the barrel and stop firing until it has sufficiently cooled down.
For all intents and purposes, this plan worked great for everyone buying new or
intending to buy the upgrade kit.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_IonRifle | Ion Rifle
== LITH_TXT_INFO_TITLE_IonRifle | KDA-[Thrown] Model 11 Ion Rifle
@@ LITH_TXT_INFO_DESCR_IonRifle
Produced by KSKK under the pseudonym "Kazami Defense Arms" (for various legal
reasons.) Fires volatile ions at railgun speeds, which go straight
through just about any being with flesh until resulting in a violent,
explosive impact.
The rifle uses a relatively complex loading mechanism for the safety of the
user; one must first release the bolt with a safety guard near the trigger
mechanism, open the bolt, wait for a round to cycle and close it.
This is in part required due to the immense heat that would be caused by
opening the weapon prematurely after firing, and the complexity that would be
needed to have a fully automatic round cycling system.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_IonRifleUpgr | $LITH_TXT_UPGRADE_TITLE_IonRifle_A
== LITH_TXT_INFO_TITLE_IonRifleUpgr | KDA-[Radiator] M11 Radioactive Ionizer
@@ LITH_TXT_INFO_DESCR_IonRifleUpgr
An odd upgrade for the Model 11 Ion Rifle by Kazami Defense Arms that modifies
the internal barrel to not only superheat projectiles, but irradiate them with
a small amount of radioactive isotope.
The result of this is extremely hot, explosive, radioactive projectiles that
explode upon impact and dangerously irradiate enemies so much that they get
torn apart from the inside.
Don't you just want to buy 5 of 'em?
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_IonRifleUpg2 | $LITH_TXT_UPGRADE_TITLE_IonRifle_B
== LITH_TXT_INFO_TITLE_IonRifleUpg2 | KDA-[Overloader] M11 Overload Charger
@@ LITH_TXT_INFO_DESCR_IonRifleUpg2
The Overloader is a modification for the Model 11 Ion Rifle by Kazami Defense
Arms. It removes the heat charging cap, allowing the weapon to over-charge to
just over twice the normal amount of heat, allowing the projectile to be
launched with an extraordinary amount of speed and pressure, almost quadrupling
the damage output.
Due to the immense amount of heat in the chamber, the weapon must be cooled off
by air exposure for a few moments after firing.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_CPlasmaRifle | Plasma Rifle
== LITH_TXT_INFO_TITLE_CPlasmaRifle | $LITH_TXT_INFO_SHORT_PlasmaRifle
== LITH_TXT_INFO_DESCR_CPlasmaRifle | $LITH_TXT_INFO_DESCR_PlasmaRifle
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_CPlasmaUpgr | $LITH_TXT_UPGRADE_TITLE_CPlasma_A
== LITH_TXT_INFO_TITLE_CPlasmaUpgr | MD 47.65.69.73.74 Pulse Charger
@@ LITH_TXT_INFO_DESCR_CPlasmaUpgr
When MDDO was designing the Plasma Rifle, they were mostly experimenting with
weapons manufacturing and attempting to make sense of mass production. One of
the results of this internal testing was the Pulse Charger: An oscillating
plasma emitter similar to the original mechanism, but made for accuracy over
speed.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_StarDestroyer | Star Destroyer
== LITH_TXT_INFO_TITLE_StarDestroyer | The Star Destroyer
@@ LITH_TXT_INFO_DESCR_StarDestroyer
An atrocious weapon supposedly made from the life research of seven mages of
Hell, the Star Destroyer was made with the sole purpose of destroying whatever
created it so hard that it would never, ever come back again.
The weapon's inner workings still elude many, but what is known is that it
condenses demonic energy far more than any other known artifact; the weapon
then takes this hyper-condensed energy and emits it into a very small,
circular disc buffer on the top of the weapon.
The resulting projectile grows in size as it disperses energy in front of it,
causing hundreds of smaller projectiles to come out as it rips through
anything in its path.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_ShipGunUpgr | $LITH_TXT_UPGRADE_TITLE_ShipGun_A
== LITH_TXT_INFO_TITLE_ShipGunUpgr | The Forsaken Longinus Solspear
@@ LITH_TXT_INFO_DESCR_ShipGunUpgr
The first of the three ancient bolts of the Star Destroyer, the Longinus
Solspear. The bolt modifies the projectile to focus all of its power on moving
forward; like a spear piercing through all in its path. Crushingly powerful,
the projectile not only pierces through almost any substance, but bounces off
of things that it can't kill, such as walls.
This bolt appears to think on its own, though this is possibly just local
distortion caused by the high amount of condensed demonic energy.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_ShipGunUpg2 | $LITH_TXT_UPGRADE_TITLE_ShipGun_B
== LITH_TXT_INFO_TITLE_ShipGunUpg2 | The Galliant Surge of Destiny
@@ LITH_TXT_INFO_DESCR_ShipGunUpg2
The second of the three ancient bolts of the Star Destroyer, the Surge of
Destiny does not fire a projectile at all -- instead, it surrounds the user in
a bright, vibrant aura of protection while unloading tons of smaller
projectiles all around them.
The bolt seeks to protect and defend rather than attack, though this is
possibly just speculation.
## Cyber-Mage Magic ----------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Blade | Blade
== LITH_TXT_INFO_TITLE_Blade | \cdSfregiassero\c-, \ciAurantiorum\c- 2
@@ LITH_TXT_INFO_DESCR_Blade
The 2nd method of the \ciAurantia\c- mode, the most dead-simple of attacks that
could be made with \ciAurantia\c- sigils. A potent slash with no physical form.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Delear | Delear
== LITH_TXT_INFO_TITLE_Delear | \cdDelerentur Ex\c-, \ciAurantiorum\c- 24
@@ LITH_TXT_INFO_DESCR_Delear
The 24th method of the \ciAurantia\c- mode, a rather basic attack which fires
sixteen orange dots in a sequence from two sides, over two rows. The
simplicity of casting and ease of use makes this spell a rather common sight.
The design was created by first century mage Johnathon Booker and was later
further simplified by various spellcasters. Your version of it prefers a flat
shape rather than a curved one that most use.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Feuer | Feuer
== LITH_TXT_INFO_TITLE_Feuer | \cdIncenderentur Ex\c-, \ciAurantiorum\c- 32
@@ LITH_TXT_INFO_DESCR_Feuer
The 32nd method of the \ciAurantia\c- mode, a fire attack that throws two balls
of fire toward a target, destroying anything in their path.
The method is renowned for being powerful yet simple, and very easy to use.
It was originally dubbed the "magic missile" before some esoteric historians
began to protest for unknown reason.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Rend | Romyetya
== LITH_TXT_INFO_TITLE_Rend | \cdFinderentur Ex\c-, \ciAurantiorum\c- 4
@@ LITH_TXT_INFO_DESCR_Rend
The 4th method of the \ciAurantia\c- mode, similar in form and creation to
Blade, however quite different due to the modified Front sigil, which is
replaced with an Extend sigil.
Far faster, more damaging, and longer range than Blade, Finderentur is useful
in many situations.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Hulgyon | Hulgyon
== LITH_TXT_INFO_TITLE_Hulgyon | \cdHumarentur Ex\c-, \ciAurantiorum\c- 16
@@ LITH_TXT_INFO_DESCR_Hulgyon
The 16th method of the \ciAurantia\c- mode. Intermediate attack that creates
several piercing pillars of light forward of the user. One of the few
classical methods still in use, created by Apollo in 3021 CE.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_StarShot | Hosh'danma
== LITH_TXT_INFO_TITLE_StarShot | \cdDisploderentur Ex\c-, \ciAurantiorum\c- 8
@@ LITH_TXT_INFO_DESCR_StarShot
The 8th method of the \ciAurantia\c- mode. An advanced attack which summons
two star-shaped sigils that fire projectiles out at will before fading out.
Created by several dozen spellcasters at A.O.F Inc. for bishop-class units to
deploy with, and has been used several high-profile destroy-and-conceal
missions, including the West Steel Corp. incident, where it was used to
destroy several micro-fighters and around 195 personnel aboard the enemy ship.
##----------------------------------------------------------------------------|
== LITH_TXT_INFO_SHORT_Cercle | Cercle de la Mort
== LITH_TXT_INFO_TITLE_Cercle | \cdPeccarentur Ex\c-, \cgRussorum\c- 7
== LITH_TXT_INFO_CSIZE_Cercle | 218
@@ LITH_TXT_INFO_DESCR_Cercle
The 7th method of the \cgRussum\c- mode, the "Circle of the Dead." An awesome
attack which takes all of one's metaphysical strength to use, one of the
strongest attacks that can be used by spellcasters without external help.
It has been used quite frequently in the final, deciding battles of wars to
completely obliterate entire squadrons of men.
Peccarentur is completed instantaneously with time flow manipulation. However,
to the person casting it, all of the details of the attack are clearly visible.
It is prophecized that such manipulation may eventually cause some kind of
catastrophe, but no proof of this has ever actually been provided.
This method was created on accident as a first-century researcher was
experimenting with \cgRussum\c- sigils. The attack was powerful enough to
accidentally murder all of the housemaids in their mansion and several wild
animals in their garden, however it did no damage to their property.