122 lines
5.7 KiB
C
122 lines
5.7 KiB
C
// This file was generated by wepc.
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// Edit only if you aren't going to recompile.
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#include "lith_player.h"
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// Extern Objects ------------------------------------------------------------|
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#define Placeholder1 "MMMMHMHMMMHMMM"
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#define Placeholder2 "YOUSONOFABITCH"
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#define A(a) "Lith_" a "Ammo"
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#define P(a) "weapons/" a "/pickup"
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#define N(a) .classname = "Lith_" a, .name = a
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#define F(...) .flags = __VA_ARGS__
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#define FN(a) .classname = "FD" a, .name = a
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#define FDClass(cname) \
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{1, pcl_fdoomer, FN(cname "Fist"), "YOUSONOFABITCH", AT_None}, \
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{1, pcl_fdoomer, FN(cname "Chainsaw"), P("cfist"), AT_None}, \
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{2, pcl_fdoomer, FN(cname "Pistol"), P("pistol"), AT_Ammo, "FD" cname "PistolAmmo"}, \
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{3, pcl_fdoomer, FN(cname "Shotgun"), P("shotgun"), AT_Ammo, "FD" cname "Shells"}, \
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{3, pcl_fdoomer, FN(cname "SuperShotgun"), P("ssg"), AT_Ammo, "FD" cname "Shells"}, \
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{4, pcl_fdoomer, FN(cname "Chaingun"), P("rifle"), AT_Ammo, "FD" cname "Bullets"}, \
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{5, pcl_fdoomer, FN(cname "RocketLauncher"), P("rocket"), AT_Ammo, "FD" cname "Rocket"}, \
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{6, pcl_fdoomer, FN(cname "PlasmaRifle"), P("plasma"), AT_Ammo, "FD" cname "Cell"}, \
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{7, pcl_fdoomer, FN(cname "BFG9000"), P("cannon"), AT_Ammo, "FD" cname "BFGCharge"},
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weaponinfo_t const weaponinfo[weapon_max] = {
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{0, pcl_any, null, "MMMMHMHMMMHMMM"},
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{1, pcl_outcasts, N("ChargeFist"), P("cfist"), AT_None},
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{5, pcl_outcasts, N("MissileLauncher"), P("missile"), AT_AMag, A("Rocket")},
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{6, pcl_outcasts, N("PlasmaDiffuser"), P("plasdiff"), AT_Ammo, A("Plasma")},
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{1, pcl_marine, N("Fist"), Placeholder1, AT_None},
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{2, pcl_marine, N("Pistol"), P("pistol"), AT_NMag},
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{2, pcl_marine, N("Revolver"), P("revolver"), AT_NMag},
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{3, pcl_marine, N("Shotgun"), P("shotgun"), AT_None},
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{3, pcl_marine, N("LazShotgun"), P("lshotgun"), AT_None},
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{3, pcl_marine, N("SuperShotgun"), P("ssg"), AT_Ammo, A("Shell")},
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{4, pcl_marine, N("CombatRifle"), P("rifle"), AT_NMag},
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{4, pcl_marine, N("SniperRifle"), P("sniper"), AT_NMag},
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{5, pcl_marine, N("GrenadeLauncher"), P("rocket"), AT_Ammo, A("Rocket")},
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{6, pcl_marine, N("PlasmaRifle"), P("plasma"), AT_Ammo, A("Plasma")},
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{7, pcl_marine, N("BFG9000"), P("cannon"), AT_Ammo, A("Cannon")},
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{1, pcl_cybermage, N("CFist"), Placeholder2, AT_None},
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{2, pcl_cybermage, N("Mateba"), P("mateba"), AT_NMag},
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{3, pcl_cybermage, N("ShockRifle"), P("erifle"), AT_NMag},
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{3, pcl_cybermage, N("SPAS"), P("cshotgun"), AT_AMag, A("Shell")},
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{4, pcl_cybermage, N("SMG"), P("smg"), AT_NMag},
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{5, pcl_cybermage, N("IonRifle"), P("ionrifle"), AT_AMag, A("Rocket")},
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{6, pcl_cybermage, N("CPlasmaRifle"), P("plasma"), AT_Ammo, A("Plasma")},
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{7, pcl_cybermage, N("StarDestroyer"), P("shipgun"), AT_Ammo, A("Cannon")},
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{0, pcl_cybermage, N("Blade"), Placeholder1, AT_Ammo, "Lith_Mana", F(wf_magic)},
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{0, pcl_cybermage, N("Delear"), Placeholder1, AT_AMag, "Lith_Mana", F(wf_magic)},
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{0, pcl_cybermage, N("Feuer"), Placeholder1, AT_Ammo, "Lith_Mana", F(wf_magic)},
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{0, pcl_cybermage, N("Rend"), Placeholder1, AT_Ammo, "Lith_Mana", F(wf_magic)},
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{0, pcl_cybermage, N("Hulgyon"), Placeholder1, AT_Ammo, "Lith_Mana", F(wf_magic)},
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{0, pcl_cybermage, N("StarShot"), Placeholder1, AT_AMag, "Lith_Mana", F(wf_magic)},
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{0, pcl_cybermage, N("Cercle"), Placeholder1, AT_Ammo, "Lith_Mana", F(wf_magic)},
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FDClass("Plut")
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FDClass("TNT")
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FDClass("Doom2")
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FDClass("Aliens")
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FDClass("JPCP")
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FDClass("BTSX")
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};
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#undef FDClass
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// Extern Functions ----------------------------------------------------------|
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int Lith_WeaponFromName(struct player *p, int name)
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{
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switch(p->pclass)
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{
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case pcl_marine:
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switch(name) {
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case wepnam_fist: return weapon_fist;
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case wepnam_chainsaw: return weapon_cfist;
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case wepnam_pistol: return weapon_pistol;
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case wepnam_shotgun: return weapon_shotgun;
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case wepnam_supershotgun: return weapon_ssg;
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case wepnam_chaingun: return weapon_rifle;
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case wepnam_rocketlauncher: return weapon_launcher;
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case wepnam_plasmarifle: return weapon_plasma;
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case wepnam_bfg9000: return weapon_bfg;
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}
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case pcl_cybermage:
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switch(name) {
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case wepnam_fist: return weapon_c_fist;
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case wepnam_chainsaw: return weapon_cfist;
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case wepnam_pistol: return weapon_c_mateba;
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case wepnam_shotgun: return weapon_c_rifle;
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case wepnam_supershotgun: return weapon_c_spas;
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case wepnam_chaingun: return weapon_c_smg;
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case wepnam_rocketlauncher: return weapon_c_sniper;
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case wepnam_plasmarifle: return weapon_c_plasma;
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case wepnam_bfg9000: return weapon_c_shipgun;
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}
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case pcl_fdoomer:
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#define FDClass(cname, ctype) \
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if(p->pcstr == "FD" cname "Player") \
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switch(name) { \
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case wepnam_fist: return weapon_fd_##ctype##_fist; \
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case wepnam_chainsaw: return weapon_fd_##ctype##_chainsaw; \
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case wepnam_pistol: return weapon_fd_##ctype##_pistol; \
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case wepnam_shotgun: return weapon_fd_##ctype##_shotgun; \
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case wepnam_supershotgun: return weapon_fd_##ctype##_ssg; \
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case wepnam_chaingun: return weapon_fd_##ctype##_chaingun; \
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case wepnam_rocketlauncher: return weapon_fd_##ctype##_launcher; \
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case wepnam_plasmarifle: return weapon_fd_##ctype##_plasma; \
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case wepnam_bfg9000: return weapon_fd_##ctype##_bfg; \
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}
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FDClass("Plut", plut)
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FDClass("TNT", tnt)
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FDClass("Doom2", doom2)
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FDClass("Aliens", aliens)
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FDClass("JPCP", jpcp)
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FDClass("BTSX", btsx)
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#undef FDClass
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}
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}
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// EOF
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