57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
//
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// Body
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//
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body/bullethit1 lsounds/Body/Bullet1.wav // Half-Life
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body/bullethit2 lsounds/Body/Bullet2.wav // 〃
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$random body/bullethit {
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body/bullethit1
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body/bullethit2
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}
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//
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// Ambience
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//
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amb/rain lsounds/Ambience/Rain.ogg // ???
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amb/wind lsounds/Ambience/Wind.ogg // 〃
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amb/rainout lsounds/Ambience/RainOut.ogg // 〃
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amb/windout lsounds/Ambience/WindOut.ogg // 〃
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amb/bigcomp lsounds/Ambience/BigComputer.ogg // EYE: Divine Cybermancy
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amb/alarmdist1 lsounds/Ambience/AlarmDistant.flac // Half-Life 2
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amb/alarmdist2 lsounds/Ambience/AlarmDistant2.flac // 〃
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amb/alarmdist3 lsounds/Ambience/AlarmDistant3.flac // 〃
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amb/alarmdist4 lsounds/Ambience/AlarmDistant4.flac // 〃
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amb/ship lsounds/Ambience/Ship.flac // 〃
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amb/field lsounds/Ambience/NoEntry.flac // 〃
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amb/vent lsounds/Ambience/VentPump.wav // 〃
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amb/lightson lsounds/Ambience/LightsOn.flac // 〃
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amb/computer lsounds/Ambience/Computer.wav // Quake
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$random amb/alarmdist {
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amb/alarmdist1
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amb/alarmdist2
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amb/alarmdist3
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amb/alarmdist4
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}
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$ambient 42421 amb/alarmdist point 0.25 random 40 240 1.0
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$ambient 42422 amb/bigcomp point 1.5 continuous 0.7
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$ambient 42423 amb/ship world continuous 0.1
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$ambient 42424 amb/field point 2.0 continuous 1.0
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$ambient 42425 amb/field point 4.0 continuous 1.0
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$ambient 42426 amb/vent point 5.0 continuous 0.5
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$ambient 42427 amb/computer point 2.0 continuous 1.0
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//
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// Barrels
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//
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misc/barrel/hit1 lsounds/Barrel/Hit.flac
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misc/barrel/hit2 lsounds/Barrel/Hit2.flac
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$random misc/barrel/hit {
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misc/barrel/hit1
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misc/barrel/hit2
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}
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// EOF
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