172 lines
6.3 KiB
Plaintext
172 lines
6.3 KiB
Plaintext
//
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// Mateba
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//
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weapons/mateba/fire lsounds/Mateba/Fire.flac // ???
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weapons/mateba/open lsounds/Mateba/Open.flac // ???
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weapons/mateba/eject lsounds/Mateba/Eject.flac // Killing Floor
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weapons/mateba/load lsounds/Mateba/Load.flac // 〃
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weapons/mateba/close lsounds/Mateba/Close.flac // Half-Life 2, Fallout 4
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weapons/mateba/draw lsounds/Mateba/Draw.flac // ???
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weapons/mateba/finalize lsounds/Mateba/Finalize.ogg // Monster Girl Quest
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$alias weapons/mateba/pickup weapons/mateba/draw
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//
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// Shock Rifle
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//
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weapons/erifle/pickup lsounds/ShockRifle/Pickup.flac // Halo 3
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weapons/erifle/draw lsounds/ShockRifle/Draw.flac // 〃
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weapons/erifle/fire lsounds/ShockRifle/Fire.flac // Return to Castle Wolfenstein, Halo 3
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weapons/erifle/zap1 lsounds/ShockRifle/Zap1.wav // Half-Life 2
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weapons/erifle/zap2 lsounds/ShockRifle/Zap2.wav // 〃
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weapons/erifle/zap3 lsounds/ShockRifle/Zap3.wav // 〃
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weapons/erifle/reloadout lsounds/ShockRifle/ReloadOut.flac // Return to Castle Wolfenstein
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weapons/erifle/reloadin lsounds/ShockRifle/ReloadIn.flac // 〃
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weapons/erifle/shock1 lsounds/ShockRifle/Shock1.wav // Half-Life 2
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weapons/erifle/shock2 lsounds/ShockRifle/Shock2.wav // 〃
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$random weapons/erifle/shock {
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weapons/erifle/shock1
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weapons/erifle/shock2
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}
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$random weapons/erifle/zap {
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weapons/erifle/zap1
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weapons/erifle/zap2
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weapons/erifle/zap3
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}
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$volume weapons/erifle/zap 0.15
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//
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// SPAS
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//
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weapons/cshotgun/fire lsounds/CShotgun/Fire.flac // FEAR, Dynamic Range
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weapons/cshotgun/fire2 lsounds/CShotgun/Fire2.flac // 〃
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weapons/cshotgun/load lsounds/CShotgun/Load.flac // Halo 3
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weapons/cshotgun/pump lsounds/CShotgun/Pump.flac // Dynamic Range
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weapons/cshotgun/empty lsounds/CShotgun/FireEmpty.flac // EYE: Divine Cybermancy
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weapons/cshotgun/pickup lsounds/CShotgun/Pickup.flac // FEAR, Dynamic Range
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weapons/cshotgun/draw lsounds/CShotgun/Draw.flac // Dynamic Range
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//
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// SMG
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//
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weapons/smg/fire lsounds/SMG/Fire.flac // FEAR
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weapons/smg/firedone lsounds/SMG/FireDone.flac // 〃
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weapons/smg/eject lsounds/SMG/EjectRod.flac // Killing Floor
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weapons/smg/insert lsounds/SMG/InsertRod.flac // 〃
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weapons/smg/heat lsounds/SMG/HeatDisperse.flac // Self-made
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weapons/smg/open lsounds/SMG/TopOpen.flac // Half-Life 2
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weapons/smg/close lsounds/SMG/TopClose.flac // 〃
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weapons/smg/magout lsounds/SMG/MagOut.flac // 〃
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weapons/smg/magin2 lsounds/SMG/MagInLong.flac // 〃
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weapons/smg/magin lsounds/SMG/MagIn.flac // EYE: Divine Cybermancy
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weapons/smg/draw lsounds/SMG/Draw.flac // Halo 3
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weapons/smg/pickup lsounds/SMG/Pickup.flac // FEAR
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//
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// Ion Rifle
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//
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weapons/ionrifle/fire lsounds/IonRifle/Fire.flac // Fallout: New Vegas
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weapons/ionrifle/fire2 lsounds/IonRifle/Fire2.flac // 〃
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weapons/ionrifle/eject lsounds/IonRifle/Eject.flac // Killing Floor
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weapons/ionrifle/load lsounds/IonRifle/Load.flac // 〃
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weapons/ionrifle/magout lsounds/IonRifle/MagOut.flac // Halo 3
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weapons/ionrifle/magin lsounds/IonRifle/MagIn.flac // 〃
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weapons/ionrifle/zoomout lsounds/IonRifle/ZoomOut.flac // 〃
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weapons/ionrifle/zoomin lsounds/IonRifle/ZoomIn.flac // 〃
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weapons/ionrifle/empty lsounds/IonRifle/FireEmpty.flac // Killing Floor
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weapons/ionrifle/draw lsounds/IonRifle/Draw.flac // Killing Floor, Fallout 3
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weapons/ionrifle/pickup lsounds/IonRifle/Pickup.flac // Killing Floor, Halo 3
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weapons/ionrifle/cfire1 lsounds/IonRifle/Charged1.flac // Halo 3
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weapons/ionrifle/cfire2 lsounds/IonRifle/Charged2.flac // 〃
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weapons/ionrifle/charge lsounds/IonRifle/Charge.flac // Quake 2
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$random weapons/ionrifle/cfire {
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weapons/ionrifle/cfire1
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weapons/ionrifle/cfire2
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}
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$alias weapons/ionrifle/heat weapons/smg/heat
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//
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// Star Destroyer
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//
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weapons/shipgun/explode lsounds/StarDestroyer/Explode.flac // Halo 3
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weapons/shipgun/fire lsounds/StarDestroyer/Fire.flac // 〃
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weapons/shipgun/firesol lsounds/StarDestroyer/FireSolspear.flac // Halo 3, Fallout 4
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weapons/shipgun/prepare lsounds/StarDestroyer/Charge.flac // Halo 3, Devil May Cry 2
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weapons/shipgun/empty lsounds/StarDestroyer/FireEmpty.flac // Counter-Strike: Source, Phantasy Star Online
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weapons/shipgun/draw lsounds/StarDestroyer/Draw.flac // Fallout: New Vegas
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weapons/shipgun/pickup lsounds/StarDestroyer/Pickup.flac // Halo 3, Doom 3
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weapons/shipgun/firesurge lsounds/StarDestroyer/FireSurge.flac // Doom 3, Quake 2
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weapons/shipgun/idle lsounds/StarDestroyer/Idle.flac // Phantasy Star Nova
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$limit weapons/shipgun/explode 0
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$attenuation weapons/shipgun/explode 0.6
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//
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// Blade
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//
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weapons/blade/slash lsounds/Blade/Slash.ogg // Monster Girl Quest
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weapons/blade/hit lsounds/Blade/Hit.ogg // 〃
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//
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// Delear
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//
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weapons/delear/fire lsounds/Delear/Fire.flac // Devil May Cry 3
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weapons/delear/open lsounds/Delear/Open.flac // Devil May Cry 3, ???
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weapons/delear/charge lsounds/Delear/Charge.flac // Devil May Cry 3, Deus Ex
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weapons/delear/close lsounds/Delear/Close.flac // Alliance of Valiant Arms
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//
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// Feuer
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//
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weapons/feuer/explode lsounds/Feuer/Explode.ogg // Monster Girl Quest
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weapons/feuer/fire lsounds/Feuer/Fire.wav // Touhou 13
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weapons/feuer/final lsounds/Feuer/Final.flac // 〃
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$limit weapons/feuer/explode 0
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$volume weapons/feuer/fire 0.9
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//
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// Rend
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//
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weapons/rend/slash1 lsounds/Rend/Fire1.flac // ???
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weapons/rend/slash2 lsounds/Rend/Fire2.flac // ???
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weapons/rend/slash3 lsounds/Rend/Fire3.flac // ???
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weapons/rend/end lsounds/Rend/End.flac // Phantasy Star Nova
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weapons/rend/reflect lsounds/Rend/Reflect.flac // 〃
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$random weapons/rend/slash {
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weapons/rend/slash1
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weapons/rend/slash2
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weapons/rend/slash3
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}
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$alias weapons/rend/hit weapons/blade/hit
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//
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// Hulgyon
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//
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weapons/hulgyon/proc lsounds/Hulgyon/Proc.flac // Touhou 13
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$limit weapons/hulgyon/proc 0
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//
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// Star Shot
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//
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weapons/sshot/fire lsounds/StarShot/Fire.flac // Halo 3
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weapons/sshot/firero lsounds/StarShot/RunOut.flac // Monster Girl Quest
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$alias weapons/sshot/hit weapons/shotgun/gauss/puff
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$limit weapons/sshot/hit 0
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$limit weapons/sshot/fire 0
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//
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// Cercle
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//
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weapons/cercle/begin lsounds/Cercle/Begin.flac // Phantasy Star Online
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weapons/cercle/attack lsounds/Cercle/Attack.flac // 〃
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// EOF
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