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Lithia
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Lithia/pksrc/lscripts/PlayerPawn.dec

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actor Lith_Player : DoomPlayer
{
Player.SideMove 2, 1
Player.ForwardMove 2, 1
Player.AirCapacity 0
DamageFactor "Lith_PlayerMissile", 0
Species "Lith_Player"
+THRUSPECIES
states
{
Pain:
Pain.Bullet:
Pain.Lith_Bullets:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 0)
goto Super::Pain
Pain.Plasma:
Pain.Railgun:
Pain.Electric:
Pain.Lith_Energy:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 1)
goto Super::Pain
Pain.Fire:
Pain.Lith_Fire:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 2)
goto Super::Pain
Pain.Lith_FireMagic:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 3)
goto Super::Pain
Pain.Lith_Magic:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 4)
goto Super::Pain
Pain.Melee:
Pain.Lith_Melee:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 5)
goto Super::Pain
Pain.Lith_Shrapnel:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 6)
goto Super::Pain
Pain.Ice:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 7)
goto Super::Pain
}
}
// EOF