48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
actor Lith_Player : DoomPlayer
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{
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Player.SideMove 2, 1
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Player.ForwardMove 2, 1
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Player.AirCapacity 0
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DamageFactor "Lith_PlayerMissile", 0
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Species "Lith_Player"
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+THRUSPECIES
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states
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{
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Pain:
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Pain.Bullet:
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Pain.Lith_Bullets:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 0)
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goto Super::Pain
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Pain.Plasma:
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Pain.Railgun:
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Pain.Electric:
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Pain.Lith_Energy:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 1)
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goto Super::Pain
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Pain.Fire:
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Pain.Lith_Fire:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 2)
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goto Super::Pain
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Pain.Lith_FireMagic:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 3)
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goto Super::Pain
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Pain.Lith_Magic:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 4)
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goto Super::Pain
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Pain.Melee:
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Pain.Lith_Melee:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 5)
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goto Super::Pain
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Pain.Lith_Shrapnel:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 6)
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goto Super::Pain
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Pain.Ice:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_RA_Give", 7)
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goto Super::Pain
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}
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}
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// EOF
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