340 lines
18 KiB
Plaintext
340 lines
18 KiB
Plaintext
## Cyber-Mage ----------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Mateba | Mateba
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== LITH_TXT_INFO_TITLE_Mateba | Mateba R119
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@@ LITH_TXT_INFO_DESCR_Mateba
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A re-creation of the classic Mateba Model 6 Unica revolver, which was rather
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popular a few thousand years ago from its (at the time) unique design and
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style.
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This version is suited for a left-handed user, with a barrel that opens to the
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right. The weapon loads twelve .454 Casull rounds much like the Mateba Grifone
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variant.
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Due to the original design being lost in time, this revolver sports several
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accuracy deficiencies, but nonetheless has the classic look and feel of the
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original gun. Produced by A.O.F Inc. for knight-class units.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_MatebaUpgr | $LITH_TXT_UPGRADE_TITLE_Mateba_A
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== LITH_TXT_INFO_TITLE_MatebaUpgr | \cdFinirentur\c-, \cgRussorum\c- 19
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@@ LITH_TXT_INFO_DESCR_MatebaUpgr
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The 19th method of the \cgRussum\c- mode, Finirentur, known as the Finalizer,
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is a very powerful red magic that creates a sigil infront of the user which
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then fires out a projectile at fairly high speed. This projectile is capable
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of instantly deceasing any mid-heavily wounded, living being.
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The Mateba R119 Finalizer channeler is capable of firing this intense magic,
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however it is limited to the last shot of the cylinder so as to not
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potentially overload the user. While this modification was created by A.O.F
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Inc, the Finirentur method was created recently by mages of Neptune 11 in
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Algidistari.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_ShockRifle | Shock Rifle
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== LITH_TXT_INFO_TITLE_ShockRifle | Home-made Shock Rifle
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@@ LITH_TXT_INFO_DESCR_ShockRifle
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This weapon is a modification of a rifle made on Ch'ari, a memento your friend
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gave to you to ravage for parts. The magazine has been moved from the bottom
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(which is now an ejection port) to the back, where it's convenient to reload.
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This placement also allows for the bullets to be electrified with several
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hundred volts before leaving the barrel, causing anything that gets hit by it
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to be electrocuted harshly, hence your name for it: the "Shock Rifle."
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While the weapon only has a 7-round magazine, it fires extremely deadly
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7.62x54mmR cartridges with almost pinpoint accuracy, thanks to being extremely
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well-manufactured, likely under the care of a very skilled Kiri craftsman.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_ShockRifUpgr | $LITH_TXT_UPGRADE_TITLE_ShockRif_A
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== LITH_TXT_INFO_TITLE_ShockRifUpgr | Shock Charge
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@@ LITH_TXT_INFO_DESCR_ShockRifUpgr
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A simple modification to the barrel that wraps an explosive sigil around the
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bullet as it leaves the gun, causing it to explode into electricity upon
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impact.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_ShockRifUpg2 | $LITH_TXT_UPGRADE_TITLE_ShockRif_B
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== LITH_TXT_INFO_TITLE_ShockRifUpg2 | Electric Binding
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@@ LITH_TXT_INFO_DESCR_ShockRifUpg2
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A modification for your Shock Rifle, crafted as an experiment: a bit of
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extremely heated liquid crystal is extruded onto the bullet upon receiving, and
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then super-charged.
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The liquid crystal is heated with a Heat sigil, however due to unknown reasons
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when the projectiles get stuck in groups with this compound, the combined
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energy still remaining in them explodes violently.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SPAS | Shotgun
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== LITH_TXT_INFO_TITLE_SPAS | NV48 12-Gauge Shotgun
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@@ LITH_TXT_INFO_DESCR_SPAS
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The first (and currently only) shotgun produced by Newvec corp, an extended
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production line was fulfilled by contract from A.O.F Inc. for knight-class
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units thanks to the overwhelming fire-power and cheapness of this weapon.
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It fires any standard high-potency 12-gauge shell, and loads 8 shots. The
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design is extremely simple, but it does not overheat or jam often, is cheap to
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produce, and is very, very powerful.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SPASUpgr | $LITH_TXT_UPGRADE_TITLE_SPAS_A
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== LITH_TXT_INFO_TITLE_SPASUpgr | \cdInvalidassero\c-, \cgRussorum\c- 14
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@@ LITH_TXT_INFO_DESCR_SPASUpgr
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The 14th method of the \cgRussum\c- mode, Invalidassero is a fairly potent,
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purple-ish colored magic substance that sticks to projectiles such as buckshot.
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This substance will, upon sudden velocity increase, vibrate rapidly and cause
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projectiles to both go off-target and do loads of damage, as well as explode
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on impact. The origin of this method is unknown.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SPASUpg2 | $LITH_TXT_UPGRADE_TITLE_SPAS_B
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== LITH_TXT_INFO_TITLE_SPASUpg2 | NV48-1 Shell Auto-loader
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@@ LITH_TXT_INFO_DESCR_SPASUpg2
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An upgrade for the NV48 which uses a small magic buffer to automatically load
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shells from a four-dimensional area. A rather simple, yet effective solution,
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which also is used to accelerate shots slightly more, causing more damaging
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projectiles.
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Somehow, the accelerated shots also seem to blend into eachother slightly.
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The weapon must be fired a bit slower (and is forced to) due to the violent
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nature of the magic being used, and the added recoil.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SMG | Sub-Machine Gun
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== LITH_TXT_INFO_TITLE_SMG | SYM4.3 D.22 MODEL M SUBMACHINE GUN
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@@ LITH_TXT_INFO_DESCR_SMG
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This rather oddly shaped submachine gun was mass-produced by Omakeda during
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their earlier years, when they were still getting their designs down. While
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the gun has overheating issues, it mitigates this by allowing the user to feed
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coolant tubes directly into it, and counter-balances the issue by having both
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great fire-rate and great over-all projectile damage.
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The weapon fires modified high velocity, armor piercing, vacuum enabled
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5.7x28mm bullets, manufactured by various nameless companies, and loads
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bullpup. It has since been re-branded by SYM4.3, who now produce it for
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Omakeda with royalties.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SMGUpgr | $LITH_TXT_UPGRADE_TITLE_SMG_A
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== LITH_TXT_INFO_TITLE_SMGUpgr | Arms Annex F474
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@@ LITH_TXT_INFO_DESCR_SMGUpgr
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The AA/F474 is an extension to the SYM4.3 D.22 MODEL M SUBMACHINE GUN which
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attaches a magic buffer into the magazine upon insertion, causing it to
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over-load another two magazines worth of ammunition while firing.
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This magic buffer is unfortunately unstable, as it has to be recreated every
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load, and so care must be taken while reloading the gun to not move too
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suddenly and cause the buffer to rip. If this did occur, the weapon would
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displode, and bullets would fly out constantly.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SMGUpg2 | $LITH_TXT_UPGRADE_TITLE_SMG_B
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== LITH_TXT_INFO_TITLE_SMGUpg2 | Arms Annex 138D5
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@@ LITH_TXT_INFO_DESCR_SMGUpg2
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The AA/138D5 is an extension to the SYM4.3 D.22 MODEL M SUBMACHINE GUN which
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places a Blue-type FFC Magic Extruder into the barrel.
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This magic extruder gives all bullets leaving the barrel automatic target
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homing capabilities. The bullets may not only lean toward enemies you aim at,
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but also enemies nearby given a good enough range.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_SMGUpg3 | $LITH_TXT_UPGRADE_TITLE_SMG_C
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== LITH_TXT_INFO_TITLE_SMGUpg3 | SYM4.3 D.24 MODEL M SAFE TRIGGER
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@@ LITH_TXT_INFO_DESCR_SMGUpg3
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Complaints from users of the Model M SMG were not many for SYM4.3, but despite
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this, they were actually the most abundant of complaints the company had ever
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received on any weapon.
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In the interest of their image of absolute quality, they convinced the company
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producing the gun to make a replacement for the hammer that could detect the
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heat of the barrel and stop firing until it has sufficiently cooled down.
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For all intents and purposes, this plan worked great for everyone buying new or
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intending to buy the upgrade kit.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_IonRifle | Ion Rifle
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== LITH_TXT_INFO_TITLE_IonRifle | KDA-[Thrown] Model 11 Ion Rifle
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@@ LITH_TXT_INFO_DESCR_IonRifle
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Produced by KSKK under the pseudonym "Kazami Defense Arms" (for various legal
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reasons.) Fires volatile ions at railgun speeds, which go straight
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through just about any being with flesh until resulting in a violent,
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explosive impact.
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The rifle uses a relatively complex loading mechanism for the safety of the
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user; one must first release the bolt with a safety guard near the trigger
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mechanism, open the bolt, wait for a round to cycle and close it.
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This is in part required due to the immense heat that would be caused by
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opening the weapon prematurely after firing, and the complexity that would be
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needed to have a fully automatic round cycling system.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_IonRifleUpgr | $LITH_TXT_UPGRADE_TITLE_IonRifle_A
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== LITH_TXT_INFO_TITLE_IonRifleUpgr | KDA-[Radiator] M11 Radioactive Ionizer
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@@ LITH_TXT_INFO_DESCR_IonRifleUpgr
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An odd upgrade for the Model 11 Ion Rifle by Kazami Defense Arms that modifies
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the internal barrel to not only superheat projectiles, but irradiate them with
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a small amount of radioactive isotope.
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The result of this is extremely hot, explosive, radioactive projectiles that
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explode upon impact and dangerously irradiate enemies so much that they get
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torn apart from the inside.
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Don't you just want to buy 5 of 'em?
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_IonRifleUpg2 | $LITH_TXT_UPGRADE_TITLE_IonRifle_B
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== LITH_TXT_INFO_TITLE_IonRifleUpg2 | KDA-[Overloader] M11 Overload Charger
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@@ LITH_TXT_INFO_DESCR_IonRifleUpg2
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The Overloader is a modification for the Model 11 Ion Rifle by Kazami Defense
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Arms. It removes the heat charging cap, allowing the weapon to over-charge to
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just over twice the normal amount of heat, allowing the projectile to be
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launched with an extraordinary amount of speed and pressure, almost quadrupling
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the damage output.
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Due to the immense amount of heat in the chamber, the weapon must be cooled off
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by air exposure for a few moments after firing.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_CPlasmaRifle | Plasma Rifle
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== LITH_TXT_INFO_TITLE_CPlasmaRifle | $LITH_TXT_INFO_SHORT_PlasmaRifle
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== LITH_TXT_INFO_DESCR_CPlasmaRifle | $LITH_TXT_INFO_DESCR_PlasmaRifle
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_CPlasmaUpgr | $LITH_TXT_UPGRADE_TITLE_CPlasma_A
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== LITH_TXT_INFO_TITLE_CPlasmaUpgr | MD 47.65.69.73.74 Pulse Charger
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@@ LITH_TXT_INFO_DESCR_CPlasmaUpgr
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When MDDO was designing the Plasma Rifle, they were mostly experimenting with
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weapons manufacturing and attempting to make sense of mass production. One of
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the results of this internal testing was the Pulse Charger: An oscillating
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plasma emitter similar to the original mechanism, but made for accuracy over
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speed.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_StarDestroyer | Star Destroyer
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== LITH_TXT_INFO_TITLE_StarDestroyer | The Star Destroyer
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@@ LITH_TXT_INFO_DESCR_StarDestroyer
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An atrocious weapon supposedly made from the life research of seven mages of
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Hell, the Star Destroyer was made with the sole purpose of destroying whatever
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created it so hard that it would never, ever come back again.
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The weapon's inner workings still elude many, but what is known is that it
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condenses demonic energy far more than any other known artifact; the weapon
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then takes this hyper-condensed energy and emits it into a very small,
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circular disc buffer on the top of the weapon.
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The resulting projectile grows in size as it disperses energy in front of it,
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causing hundreds of smaller projectiles to come out as it rips through
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anything in its path.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_ShipGunUpgr | $LITH_TXT_UPGRADE_TITLE_ShipGun_A
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== LITH_TXT_INFO_TITLE_ShipGunUpgr | The Forsaken Longinus Solspear
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@@ LITH_TXT_INFO_DESCR_ShipGunUpgr
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The first of the three ancient bolts of the Star Destroyer, the Longinus
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Solspear. The bolt modifies the projectile to focus all of its power on moving
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forward; like a spear piercing through all in its path. Crushingly powerful,
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the projectile not only pierces through almost any substance, but bounces off
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of things that it can't kill, such as walls.
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This bolt appears to think on its own, though this is possibly just local
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distortion caused by the high amount of condensed demonic energy.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_ShipGunUpg2 | $LITH_TXT_UPGRADE_TITLE_ShipGun_B
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== LITH_TXT_INFO_TITLE_ShipGunUpg2 | The Galliant Surge of Destiny
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@@ LITH_TXT_INFO_DESCR_ShipGunUpg2
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The second of the three ancient bolts of the Star Destroyer, the Surge of
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Destiny does not fire a projectile at all -- instead, it surrounds the user in
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a bright, vibrant aura of protection while unloading tons of smaller
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projectiles all around them.
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The bolt seeks to protect and defend rather than attack, though this is
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possibly just speculation.
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## Cyber-Mage Magic ----------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Blade | Blade
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== LITH_TXT_INFO_TITLE_Blade | \cdSfregiassero\c-, \ciAurantiorum\c- 2
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@@ LITH_TXT_INFO_DESCR_Blade
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The 2nd method of the \ciAurantia\c- mode, the most dead-simple of attacks that
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could be made with \ciAurantia\c- sigils. A potent slash with no physical form.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Delear | Delear
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== LITH_TXT_INFO_TITLE_Delear | \cdDelerentur Ex\c-, \ciAurantiorum\c- 24
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@@ LITH_TXT_INFO_DESCR_Delear
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The 24th method of the \ciAurantia\c- mode, a rather basic attack which fires
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sixteen orange dots in a sequence from two sides, over two rows. The
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simplicity of casting and ease of use makes this spell a rather common sight.
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The design was created by first century mage Johnathon Booker and was later
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further simplified by various spellcasters. Your version of it prefers a flat
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shape rather than a curved one that most use.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Feuer | Feuer
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== LITH_TXT_INFO_TITLE_Feuer | \cdIncenderentur Ex\c-, \ciAurantiorum\c- 32
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@@ LITH_TXT_INFO_DESCR_Feuer
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The 32nd method of the \ciAurantia\c- mode, a fire attack that throws two balls
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of fire toward a target, destroying anything in their path.
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The method is renowned for being powerful yet simple, and very easy to use.
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It was originally dubbed the "magic missile" before some esoteric historians
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began to protest for unknown reason.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Rend | Romyetya
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== LITH_TXT_INFO_TITLE_Rend | \cdFinderentur Ex\c-, \ciAurantiorum\c- 4
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@@ LITH_TXT_INFO_DESCR_Rend
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The 4th method of the \ciAurantia\c- mode, similar in form and creation to
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Blade, however quite different due to the modified Front sigil, which is
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replaced with an Extend sigil.
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Far faster, more damaging, and longer range than Blade, Finderentur is useful
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in many situations.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Hulgyon | Hulgyon
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== LITH_TXT_INFO_TITLE_Hulgyon | \cdHumarentur Ex\c-, \ciAurantiorum\c- 16
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@@ LITH_TXT_INFO_DESCR_Hulgyon
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The 16th method of the \ciAurantia\c- mode. Intermediate attack that creates
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several piercing pillars of light forward of the user. One of the few
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classical methods still in use, created by Apollo in 3021 CE.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_StarShot | Hosh'danma
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== LITH_TXT_INFO_TITLE_StarShot | \cdDisploderentur Ex\c-, \ciAurantiorum\c- 8
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@@ LITH_TXT_INFO_DESCR_StarShot
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The 8th method of the \ciAurantia\c- mode. An advanced attack which summons
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two star-shaped sigils that fire projectiles out at will before fading out.
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Created by several dozen spellcasters at A.O.F Inc. for bishop-class units to
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deploy with, and has been used several high-profile destroy-and-conceal
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missions, including the West Steel Corp. incident, where it was used to
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destroy several micro-fighters and around 195 personnel aboard the enemy ship.
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##----------------------------------------------------------------------------|
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== LITH_TXT_INFO_SHORT_Cercle | Cercle de la Mort
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== LITH_TXT_INFO_TITLE_Cercle | \cdPeccarentur Ex\c-, \cgRussorum\c- 7
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== LITH_TXT_INFO_CSIZE_Cercle | 218
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@@ LITH_TXT_INFO_DESCR_Cercle
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The 7th method of the \cgRussum\c- mode, the "Circle of the Dead." An awesome
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attack which takes all of one's metaphysical strength to use, one of the
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strongest attacks that can be used by spellcasters without external help.
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It has been used quite frequently in the final, deciding battles of wars to
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completely obliterate entire squadrons of men.
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Peccarentur is completed instantaneously with time flow manipulation. However,
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to the person casting it, all of the details of the attack are clearly visible.
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It is prophecized that such manipulation may eventually cause some kind of
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catastrophe, but no proof of this has ever actually been provided.
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This method was created on accident as a first-century researcher was
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experimenting with \cgRussum\c- sigils. The attack was powerful enough to
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accidentally murder all of the housemaids in their mansion and several wild
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animals in their garden, however it did no damage to their property.
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