actor Lith_DroppedMagazine { BounceType "Doom" BounceCount 3 BounceSound "weapons/magbounce" BounceFactor 0.7 Mass 140 Speed 0 +MISSILE // damn it, zdoom +THRUACTORS var int user_side; states { Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(!CallACS("LWData", wdata_magdrops), "Null") TNT1 A 0 A_Jump(256, "Spawn1") stop Done: "####" "#" 300 "####" "#" 1 A_FadeOut wait } } // EOF