actor Lith_CustomFunction : CustomInventory { +INVENTORY.ALWAYSPICKUP +NOTIMEFREEZE } actor Lith_MonsterHax { Monster -COUNTKILL -CANPUSHWALLS -CANUSEWALLS -ACTIVATEMCROSS -CANPASS } actor Lith_Alerter : Lith_CustomFunction { states { Pickup: TNT1 A 0 A_AlertMonsters stop } } actor Lith_CameraHax { Radius 2 Height 2 +NOTIMEFREEZE +NOINTERACTION } actor Lith_TimeHax : PowerTimeFreezer { Powerup.Duration 1 } actor Lith_TimeHax2 : PowerTimeFreezer { Powerup.Duration -80 } actor Lith_UniqueID : Inventory { Inventory.MaxAmount 0x7FFFFFFF +INVENTORY.UNDROPPABLE } actor Lith_EnemyChecker : Inventory { Inventory.MaxAmount 1 } actor Lith_GetAngles : Lith_CustomFunction { states { Pickup: TNT1 A 0 ACS_NamedExecuteWithResult("Lith_AddAngle", x, y) stop } } // EOF