#include "lscripts/Headers/lith_weapons.h" #include "lscripts/Headers/lith_pdata.h" #include "lscripts/Headers/lith_wdata.h" #include "lscripts/Headers/lith_lognames.h" #include "lscripts/Headers/lith_upgradenames.h" #include "lscripts/Headers/lith_scorenums.h" const float FIX = 65536.0; const int IFIX = 65536; // ACS interfacing const int X_BT_ATTACK = 0x00000001; const int X_BT_USE = 0x00000002; const int X_BT_JUMP = 0x00000004; const int X_BT_CROUCH = 0x00000008; const int X_BT_TURN180 = 0x00000010; const int X_BT_ALTATTACK = 0x00000020; const int X_BT_RELOAD = 0x00000040; const int X_BT_ZOOM = 0x00000080; const int X_BT_SPEED = 0x00000100; const int X_BT_STRAFE = 0x00000200; const int X_BT_MOVERIGHT = 0x00000400; const int X_BT_MOVELEFT = 0x00000800; const int X_BT_BACK = 0x00001000; const int X_BT_FORWARD = 0x00002000; const int X_BT_RIGHT = 0x00004000; const int X_BT_LEFT = 0x00008000; const int X_BT_LOOKUP = 0x00010000; const int X_BT_LOOKDOWN = 0x00020000; const int X_BT_MOVEUP = 0x00040000; const int X_BT_MOVEDOWN = 0x00080000; const int X_BT_SHOWSCORES = 0x00100000; const int X_BT_USER1 = 0x00200000; const int X_BT_USER2 = 0x00400000; const int X_BT_USER3 = 0x00800000; const int X_BT_USER4 = 0x01000000; // Ammo values const int AmmoAmt_Shell = 4; const int AmmoAmt_ShellBox = 20; const int AmmoAmt_Rocket = 1; const int AmmoAmt_RocketBox = 5; const int AmmoAmt_Cell = 500; const int AmmoAmt_CellPack = 1500; const int AmmoAmt_CannonPack = 4; const int AmmoAmt_ShellBackpk = 4; const int AmmoAmt_RocketBackpk = 1; const int AmmoAmt_CellBackpk = 1500; const int AmmoAmt_CannonBackpk = 4; // EOF