// Copyright © 2016-2017 Graham Sanderson, all rights reserved. #include "lith_upgrades_common.h" // Extern Functions ----------------------------------------------------------| // // Activate // void Upgr_7777777_Activate(struct player *p, upgrade_t *upgr) { ACS_SetActorPropertyFixed(0, APROP_Gravity, 0.0); } // // Deactivate // void Upgr_7777777_Deactivate(struct player *p, upgrade_t *upgr) { ACS_SetActorPropertyFixed(0, APROP_Gravity, 1.0); } // // Update // script void Upgr_7777777_Update(struct player *p, upgrade_t *upgr) { fixed vel = -2; if(p->velz > 0) vel = p->velz; p->setVel(p->velx, p->vely, vel); } // EOF