// Copyright © 2016-2017 Graham Sanderson, all rights reserved. #include "lith_common.h" #include "lith_player.h" #include "lith_savedata.h" #include "lith_file.h" // Extern Functions ----------------------------------------------------------| // // Lith_PlayerSaveData // script void Lith_PlayerSaveData(struct player *p) { savefile_t *save; if((save = Lith_SaveBegin(p))) Lith_SaveEnd(save); } // // Lith_PlayerLoadData // script void Lith_PlayerLoadData(struct player *p) { savefile_t *save; if((save = Lith_LoadBegin(p))) Lith_LoadEnd(save); } // EOF