Sprite BLL2A0, 31, 25 { Offset 16, 13 Patch BLLTA0, 0, 0 { Translation "192:207=168:191" } } Sprite CBALA0, 107, 92 { XScale 4.500 YScale 4.500 Offset 55, 92 Patch "lgfx/CannonBall.png", 0, 0 } Sprite SHT2A0, 320, 200 { Patch "lgfx/SuperShotgun/SSG1.png", 119, 112 } Sprite SHT2B0, 320, 200 { Patch "lgfx/SuperShotgun/SSG3.png", 99, 74 } Sprite SHT2C0, 320, 200 { Patch "lgfx/SuperShotgun/SSG4.png", 24, 43 } Sprite SHT2D0, 320, 200 { Patch "lgfx/SuperShotgun/SSG2.png", 117, 95 } Sprite SHT2E0, 420, 200 { Offset 50, 0 Patch "lgfx/SuperShotgun/SSG5.png", 25, 105 Patch "lgfx/SuperShotgun/SSG7.png", 181, 134 } Sprite SHT2F0, 320, 200 { Patch "lgfx/SuperShotgun/SSG6.png", 91, 117 } Sprite SHT2G0, 320, 200 { Patch "lgfx/SuperShotgun/SSG2.png", 118, 94 } Sprite SHT2H0, 320, 200 { Patch "lgfx/SuperShotgun/SSG3.png", 116, 90 } Sprite SHT2I0, 320, 200 { Patch SHT2I0, 137, 103 Patch "lgfx/SuperShotgun/SSG1.png", 119, 113 } Sprite SHT2J0, 320, 200 { Patch SHT2J0, 131, 95 Patch "lgfx/SuperShotgun/SSG1.png", 119, 114 } Sprite SHT2Z0, 420, 200 { Offset 50, 0 Patch "lgfx/SuperShotgun/SSG7.png", 181, 134 } // EOF