// // Zombies // enemies/zombie/ready lsounds/ZombieMan/Ready.flac // Fallout 3 enemies/zombie/fire lsounds/ZombieMan/Fire.flac // Killing Floor $attenuation enemies/zombie/fire 0.5 $limit enemies/zombie/fire 0 enemies/shotguy/ready lsounds/ShotGuy/Ready.flac // Fallout: New Vegas enemies/shotguy/fire lsounds/ShotGuy/Fire.flac // Killing Floor $attenuation enemies/shotguy/fire 0.5 $limit enemies/shotguy/fire 0 enemies/chainguy/fire lsounds/ChaingunGuy/Fire.flac // Killing Floor enemies/chainguy/bolt lsounds/ChaingunGuy/Bolt.flac // 〃 enemies/chainguy/boltb lsounds/ChaingunGuy/BoltBack.flac // 〃 enemies/chainguy/boltf lsounds/ChaingunGuy/BoltForward.flac // 〃 $attenuation enemies/chainguy/fire 0.5 $limit enemies/chainguy/fire 0 // // Mancubus // enemies/mancubus/fire lsounds/Mancubus/Fire.flac // FEAR, Doom $attenuation enemies/mancubus/fire 0.5 // // Hell Knight // enemies/hellknight/throw lsounds/HellKnight/Throw.flac // Touhou 7 // // Spider Mastermind // enemies/spiderdemon/ready lsounds/SpiderMastermind/Arm.flac // ??? enemies/spiderdemon/fire lsounds/SpiderMastermind/Fire.flac // FEAR enemies/spiderdemon/firestop lsounds/SpiderMastermind/FireStop.flac // 〃 // // Cyberdemon // enemies/cyberdemon/ready lsounds/Cyberdemon/Ready.flac // FEAR enemies/cyberdemon/fire lsounds/Cyberdemon/Fire.flac // 〃 enemies/cyberdemon/firedone lsounds/Cyberdemon/FireDone.flac // 〃 $attenuation enemies/cyberdemon/ready 0.3 $attenuation enemies/cyberdemon/fire 0.25 $attenuation enemies/cyberdemon/firedone 0.25 // // Ophidian // enemies/ophidian/ice lsounds/Ophidian/IceAttack.flac // Touhou 9 enemies/ophidian/fire lsounds/Mancubus/Fire.flac // FEAR, Doom $limit ophidian/ice 0 $limit ophidian/fire 0 $attenuation ophidian/ice 0.6 $attenuation ophidian/fire 0.6 // EOF