user float lith_weapons_zoomfactor = 3.0; user float lith_weapons_scopealpha = 0.2; user float lith_weapons_alpha = 1.0; user bool lith_weapons_riflescope = false; user bool lith_weapons_riflemodeclear = false; server bool lith_weapons_magdrops = true; server bool lith_weapons_casings = true; server bool lith_weapons_magfadeout = true; server bool lith_weapons_casingfadeout = true; user bool lith_weapons_magicselanims = true; user float lith_weapons_recoil = 1.0; user bool lith_weapons_slot3ammo = false; // EOF