user bool lith_hud_showscore = true; user bool lith_hud_showweapons = true; user bool lith_hud_showlog = true; user bool lith_hud_showarmorind = true; user bool lith_hud_logfromtop = false; user int lith_xhair_r = 255; user int lith_xhair_g = 255; user int lith_xhair_b = 255; user int lith_xhair_a = 200; user int lith_xhair_style = 1; user bool lith_xhair_enable = true; user bool lith_scanner_slide = true; user bool lith_scanner_bar = true; user int lith_scanner_xoffs = 0; user int lith_scanner_yoffs = 0; user int lith_scanner_color = 106; // 'j' user bool lith_scanner_altfont = false; // EOF