server noarchive int __lith_debug_level = 0; server noarchive bool __lith_debug_all = false; server noarchive bool __lith_debug_items = false; server noarchive bool __lith_debug_bip = false; server noarchive bool __lith_debug_score = false; server noarchive bool __lith_debug_upgrades = false; server noarchive bool __lith_debug_save = false; server noarchive bool __lith_debug_nomonsters = false; // EOF