1
0
Fork 0
LithOS3 is a development library for ZDoom designed to provide an in-game graphical user interface and OS-like capabilities.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

62 lines
1.7 KiB

//-----------------------------------------------------------------------------
//
// Copyright © 2016-2017 Project Golan
//
// See "LICENSE.lithos3" for more information.
//
//-----------------------------------------------------------------------------
//
// Token stream.
//
//-----------------------------------------------------------------------------
#include "Lth_libinfo.h"
#if !defined(lithos3__Lth_tokenstream_h) && !LITHOS3_NO_TOKENSTREAM
#define lithos3__Lth_tokenstream_h
#include "Lth_token.h"
#include <stdio.h>
// Extern Functions ----------------------------------------------------------|
struct Lth_TokenStream *Lth_TokenStreamOpen(void *data, size_t size);
void Lth_TokenStreamClose(struct Lth_TokenStream *stream);
Lth_Token const *Lth_TokenStreamBump(struct Lth_TokenStream *stream);
Lth_Token const *Lth_TokenStreamPeek(struct Lth_TokenStream *stream);
bool Lth_TokenStreamDrop(struct Lth_TokenStream *stream, Lth_TokenType tt);
// Type Definitions ----------------------------------------------------------|
//
// Lth_TokenStream
//
// internal data
// tokbuf
// filled
//
// read-write
// fp: File that the token stream is parsing.
// skipeol: Skip line end tokens. Defaults to true.
// skipspc: Skip whitespace tokens. Defaults to true.
//
typedef struct Lth_TokenStream
{
__prop close {call: Lth_TokenStreamClose(this)}
__prop bump {call: Lth_TokenStreamBump(this)}
__prop peek {call: Lth_TokenStreamPeek(this)}
__prop drop {call: Lth_TokenStreamDrop(this)}
Lth_Token tokbuf;
bool filled;
FILE *fp;
bool skipeol;
bool skipspc;
} Lth_TokenStream;
#endif//lithos3__Lth_tokenstream_h