HLua/dlls/gslua.cpp

189 lines
4.1 KiB
C++
Executable File

/* Copyright (C) 2015 Graham Sanderson, All Rights Reserved */
#include "extdll.h"
#include "eiface.h"
#include "util.h"
#include "game.h"
#include "gslua.h"
#include "lua/lua.hpp"
#define MAX_LUA_LIB_FUNCS 200
#define MAX_LUA_LIB_GLOBALS 200
extern lua_State *g_L;
extern BOOL g_bLuaInitialized;
typedef enum gsLuaType
{
LTYPE_INT,
LTYPE_STRING,
LTYPE_FLOAT,
LTYPE_FUNC
} gsLuaType;
typedef union gsLuaGlobal
{
int i;
char const *str;
float f;
lua_CFunction fn;
} gsLuaGlobal;
typedef struct gsLuaRegGlobal
{
const char *name;
gsLuaGlobal value;
gsLuaType type;
} gsLuaRegGlobal;
enum
{
LF_PRINT_CONSOLE = 6
};
static gsLuaRegGlobal gsLib_GLOBALS[] = {
{ "at_notice", at_notice, LTYPE_INT },
{ "at_console", at_console, LTYPE_INT },
{ "at_aiconsole", at_aiconsole, LTYPE_INT },
{ "at_warning", at_warning, LTYPE_INT },
{ "at_error", at_error, LTYPE_INT },
{ "at_logged", at_logged, LTYPE_INT },
{ "Print_Console", 0, LTYPE_FUNC },
{ NULL }
};
// --- Init/quit ---
#define LuaError(...) (ALERT(at_error, __VA_ARGS__), g_bLuaInitialized = FALSE, LuaQuit(), g_L = NULL)
void LuaInit(void)
{
gsLib_GLOBALS[LF_PRINT_CONSOLE].value.fn = LUA_PrintConsole;
g_L = luaL_newstate();
g_bLuaInitialized = TRUE;
ALERT(at_console, "[HLua] Lua initialized.\n");
LuaRegisterGlobals();
if(luaL_dostring(g_L, "Print_Console(at_console, \"[HLua::Lua] Initialization success!\");") == TRUE)
{
LuaError("[HLua] Failed initial Lua test. Stopping Lua.\n");
return;
}
LuaParseScripts();
}
void LuaQuit(void)
{
lua_close(g_L);
ALERT(at_console, "[HLua] Lua shutdown.\n");
}
void LuaCheckNull(void const *vpToCheck)
{
if(vpToCheck == NULL)
{
LuaError("[HLua] Null pointer exception!\n");
}
}
// --- Misc functions ---
void LuaRunScript(char *szFileName)
{
if(luaL_dofile(g_L, szFileName) == TRUE)
{
LuaError("[HLua] Failed to run script %s\nLua: %s\n", szFileName, lua_tostring(g_L, -1));
}
}
void LuaParseScripts(void)
{
FILE *fScripts;
char szLn[1024];
char szFilenamePulledOutOfMyAss[MAX_PATH];
char szAlsoPulledOutOfMyAss[MAX_PATH];
GET_GAME_DIR(szAlsoPulledOutOfMyAss);
strcat(szAlsoPulledOutOfMyAss, "/lua");
CreateDirectory(szAlsoPulledOutOfMyAss, NULL);
strcpy(szFilenamePulledOutOfMyAss, szAlsoPulledOutOfMyAss);
strcat(szFilenamePulledOutOfMyAss, "/scripts.txt");
fScripts = fopen(szFilenamePulledOutOfMyAss, "r");
if(fScripts == NULL)
{
LuaError("[HLua] Failed to open lua/scripts.txt!\n");
return;
}
while(fgets(szLn, 1024, fScripts) != NULL)
{
BOOL bContinue = FALSE;
if(szLn[0] == '\r' || szLn[0] == '\n') continue;
char ch = szLn[0], pvch = szLn[0];
for(int i = 1; ch != '\0'; pvch = ch, ch = szLn[i++])
{
if(i == 1) continue;
if(pvch == '/' && ch == '/')
{
bContinue = TRUE;
break;
}
if(ch == '\n' || ch == '\r')
{
szLn[i-1] = '\0';
break;
}
}
if(bContinue == TRUE) continue;
char szSeriouslyIHaveALotOfThingsInMyAss[MAX_PATH];
strcpy(szSeriouslyIHaveALotOfThingsInMyAss, szAlsoPulledOutOfMyAss);
strcat(szSeriouslyIHaveALotOfThingsInMyAss, szLn);
LuaRunScript(szSeriouslyIHaveALotOfThingsInMyAss);
}
}
// --- Binded lua functions and globals ---
void LuaRegisterGlobals(void)
{
int i;
ALERT(at_console, "[HLua] Registering globals.\n");
for(i = 0; i < MAX_LUA_LIB_GLOBALS; i++)
{
if(gsLib_GLOBALS[i].name == NULL) break;
switch(gsLib_GLOBALS[i].type)
{
case LTYPE_INT: lua_pushnumber(g_L, gsLib_GLOBALS[i].value.i); break;
case LTYPE_STRING: lua_pushstring(g_L, gsLib_GLOBALS[i].value.str); break;
case LTYPE_FLOAT: lua_pushnumber(g_L, gsLib_GLOBALS[i].value.f); break;
case LTYPE_FUNC: lua_pushcfunction(g_L, gsLib_GLOBALS[i].value.fn); break;
default: LuaError("[HLua] Invalid type in global initializer!\n"); return;
}
lua_setglobal(g_L, gsLib_GLOBALS[i].name);
}
ALERT(at_console, "[HLua] Global registry success, put out %d globals.\n", i);
}
int LUA_PrintConsole(lua_State *L)
{
const char *szToWrite = luaL_checkstring(L, 2);
ALERT_TYPE eType = (ALERT_TYPE)luaL_checkinteger(L, 1);
LuaCheckNull(szToWrite);
ALERT(eType, "%s\n", szToWrite);
return 0;
}