HLua/dmc/cl_dll/vgui_SpectatorPanel.cpp

205 lines
6.7 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
//
//////////////////////////////////////////////////////////////////////
#include "hud.h"
#include "cl_util.h"
#include "const.h"
#include "entity_state.h"
#include "cl_entity.h"
#include "pm_shared.h"
#include "vgui_viewport.h"
#include "vgui_SpectatorPanel.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
SpectatorPanel::SpectatorPanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
{
}
SpectatorPanel::~SpectatorPanel()
{
}
void SpectatorPanel::ActionSignal(int cmd)
{
switch (cmd)
{
case SPECTATOR_PANEL_CMD_NONE : break;
case SPECTATOR_PANEL_CMD_OPTIONS : gViewPort->ShowCommandMenu( gViewPort->m_SpectatorMenu );
break;
case SPECTATOR_PANEL_CMD_NEXTPLAYER : gHUD.m_Spectator.FindNextPlayer(true);
break;
case SPECTATOR_PANEL_CMD_PREVPLAYER : gHUD.m_Spectator.FindNextPlayer(false);
break;
case SPECTATOR_PANEL_CMD_HIDEMENU : ShowMenu(false);
break;
case SPECTATOR_PANEL_CMD_TOGGLE_INSET : gHUD.m_Spectator.SetModes( -1,
gHUD.m_Spectator.ToggleInset(false) );
break;
default : gEngfuncs.Con_DPrintf("Unknown SpectatorPanel ActionSingal %i.\n",cmd); break;
}
}
void SpectatorPanel::Initialize()
{
int x,y,wide,tall;
getBounds(x,y,wide,tall);
CSchemeManager * pSchemes = gViewPort->GetSchemeManager();
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
m_TopBorder = new CTransparentPanel(64, 0, 0, ScreenWidth, YRES(32));
m_TopBorder->setParent(this);
m_BottomBorder = new CTransparentPanel(64, 0, ScreenHeight - YRES(32), ScreenWidth, YRES(32));
m_BottomBorder->setParent(this);
setPaintBackgroundEnabled(false);
// Initialize the bottom title.
m_BottomMainLabel = new Label( "Spectator Bottom", XRES(6+64+6+24+6), YRES(4), XRES(428), YRES(24) );
m_BottomMainLabel->setParent(m_BottomBorder);
m_BottomMainLabel->setFont( pSchemes->getFont( hTitleScheme ) );
m_BottomMainLabel->setPaintBackgroundEnabled(false);
m_BottomMainLabel->setFgColor( Scheme::sc_primary1 );
m_BottomMainLabel->setContentAlignment( vgui::Label::a_center );
LineBorder * border = new LineBorder(1, Scheme::sc_secondary1);
m_BottomMainLabel->setBorder(border);
m_BottomMainLabel->setPaintBorderEnabled(true);
// Initialize the top title.
m_TopMainLabel = new Label( "Spectator Top", 0, 0, wide, YRES(32) );
m_TopMainLabel->setParent(m_TopBorder);
m_TopMainLabel->setFont( pSchemes->getFont( hTitleScheme ) );
m_TopMainLabel->setPaintBackgroundEnabled(false);
m_TopMainLabel->setFgColor( Scheme::sc_primary1 );
m_TopMainLabel->setContentAlignment( vgui::Label::a_center );
// Initialize command buttons.
m_OptionButton = new CommandButton("Options", XRES(6), YRES(6), XRES(64), YRES(20) );
m_OptionButton->setParent( m_BottomBorder );
m_OptionButton->setContentAlignment( vgui::Label::a_center );
m_OptionButton->setBoundKey( (char)255 ); // special no bound to avoid leading spaces in name
m_OptionButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_OPTIONS) );
m_PrevPlayerButton= new CommandButton("<<", XRES(6+64+6), YRES(6), XRES(24), YRES(20) );
m_PrevPlayerButton->setParent( m_BottomBorder );
m_PrevPlayerButton->setContentAlignment( vgui::Label::a_center );
m_PrevPlayerButton->setBoundKey( (char)255 ); // special no bound to avoid leading spaces in name
m_PrevPlayerButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_PREVPLAYER) );
m_NextPlayerButton= new CommandButton(">>", XRES(640-6-64-6-24), YRES(6), XRES(24), YRES(20) );
m_NextPlayerButton->setParent( m_BottomBorder );
m_NextPlayerButton->setContentAlignment( vgui::Label::a_center );
m_NextPlayerButton->setBoundKey( (char)255 ); // special no bound to avoid leading spaces in name
m_NextPlayerButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_NEXTPLAYER) );
m_HideButton = new CommandButton("Hide", XRES(640-6-64), YRES(6), XRES(64), YRES(20) );
m_HideButton->setParent( m_BottomBorder );
m_HideButton->setContentAlignment( vgui::Label::a_center );
m_HideButton->setBoundKey( (char)255 ); // special no bound to avoid leading spaces in name
m_HideButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_HIDEMENU) );
m_InsetViewButton = new CommandButton("", XRES(2), YRES(2), XRES(240), YRES(180) );
m_InsetViewButton->setParent( this );
m_InsetViewButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_TOGGLE_INSET) );
m_menuVisible = false;
m_HideButton->setVisible(false);
m_OptionButton->setVisible(false);
m_NextPlayerButton->setVisible(false);
m_PrevPlayerButton->setVisible(false);
m_BottomMainLabel->setPaintBorderEnabled(false);
m_TopMainLabel->setVisible(false);
}
void SpectatorPanel::ShowMenu(bool isVisible)
{
m_HideButton->setVisible(isVisible);
m_OptionButton->setVisible(isVisible);
m_NextPlayerButton->setVisible(isVisible);
m_PrevPlayerButton->setVisible(isVisible);
m_BottomMainLabel->setPaintBorderEnabled(isVisible);
m_TopMainLabel->setVisible(isVisible);
if ( !isVisible )
{
gViewPort->HideCommandMenu();
// if switching from visible menu to invisible menu, show help text
if ( m_menuVisible && this->isVisible() )
{
char string[ 64 ];
_snprintf( string, sizeof( string ) - 1, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString( "#Spec_Duck" ) );
string[ sizeof( string ) - 1 ] = '\0';
gHUD.m_TextMessage.MsgFunc_TextMsg( NULL, strlen( string ) + 1, string );
}
}
m_menuVisible = isVisible;
gViewPort->UpdateCursorState();
}
void SpectatorPanel::EnableInsetView(bool isEnabled)
{
int x = gHUD.m_Spectator.m_OverviewData.insetWindowX;
int y = gHUD.m_Spectator.m_OverviewData.insetWindowY;
int wide = gHUD.m_Spectator.m_OverviewData.insetWindowWidth;
int tall = gHUD.m_Spectator.m_OverviewData.insetWindowHeight;
if ( isEnabled )
{
// short black bar to see full inset
m_TopBorder->setBounds( XRES(x+wide+2), 0, XRES(640 - (x+wide+2) ), YRES(32) );
m_TopMainLabel->setBounds( 0, 0, XRES(640 - (x+wide+2)), YRES(32) );
m_InsetViewButton->setBounds( XRES( x ), YRES( y ),
XRES( wide ), YRES( tall ) );
m_InsetViewButton->setVisible(true);
}
else
{
// full black bar, no inset border
m_TopBorder->setBounds( 0, 0, ScreenWidth, YRES(32) );
m_TopMainLabel->setBounds( 0, 0, ScreenWidth, YRES(32) );
m_InsetViewButton->setVisible(false);
}
}