HLua/ricochet/dlls/activitymap.h

38 lines
884 B
C

/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#define _A( a ) { a, #a }
activity_map_t activity_map[] =
{
_A( ACT_IDLE ),
_A( ACT_HOP ),
_A( ACT_FALL_FORWARD ),
_A( ACT_FALL_BACKWARD ),
_A( ACT_FALL_LEFT ),
_A( ACT_FALL_RIGHT ),
_A( ACT_FLINCH_BACK ),
_A( ACT_FLINCH_LEFT ),
_A( ACT_FLINCH_RIGHT ),
_A( ACT_FLINCH_FORWARD ),
_A( ACT_DIE_HEADSHOT ),
_A( ACT_DIEFORWARD ),
_A( ACT_DIEBACKWARD ),
0, NULL
};