HLua/ricochet/dlls/activity.h

80 lines
1.5 KiB
C

/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef ACTIVITY_H
#define ACTIVITY_H
typedef enum {
ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity
ACT_IDLE,
ACT_HOP,
ACT_HOP_LEFT_FOOT,
ACT_LEAP,
ACT_TURN_LEFT,
ACT_TURN_RIGHT,
ACT_BASE_STAND,
ACT_BASE_STAND_THROW,
ACT_FREEZE_STAND,
ACT_FREEZE_STAND_THROW,
ACT_HARD_STAND,
ACT_HARD_STAND_THROW,
ACT_TRIPLE_STAND,
ACT_TRIPLE_STAND_THROW,
ACT_UNARMED_WALK,
ACT_UNARMED_RUN,
ACT_UNARMED_BACKPEDAL,
ACT_BASE_WALK,
ACT_BASE_RUN,
ACT_BASE_THROW,
ACT_BASE_BACKUP,
ACT_BASE_BACKUP_THROW,
ACT_BASE_REVERSE,
ACT_BASE_REVERSE_THROW,
ACT_FALL,
ACT_FALL_FORWARD,
ACT_FALL_BACKWARD,
ACT_FALL_LEFT,
ACT_FALL_RIGHT,
ACT_FLINCH_CLOCKWISE,
ACT_FLINCH_COUNTERCLOCKWISE,
ACT_FLINCH_BACK,
ACT_FLINCH_LEFT,
ACT_FLINCH_RIGHT,
ACT_FLINCH_FORWARD,
ACT_DIE_HEADSHOT,
ACT_DIEFORWARD,
ACT_DIEBACKWARD,
} Activity;
typedef struct {
int type;
char *name;
} activity_map_t;
extern activity_map_t activity_map[];
#endif //ACTIVITY_H