HLua/ricochet/cl_dll/Ricochet_BSPFile.h

41 lines
747 B
C

#if !defined( RICOCHET_BSPFILE_H )
#define RICOCHET_BSPFILE_H
#ifdef _WIN32
#pragma once
#endif
// MINI-version of BSPFILE.H to support Ricochet entity lump extraction stuff.
#define BSPVERSION 30
typedef struct
{
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
#endif // RICOCHET_BSPFILE_H