HLua/utils/serverctrl/ServerCtrl.cpp

62 lines
1.4 KiB
C++

// ServerCtrl.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ServerCtrl.h"
#include "ServerCtrlDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerCtrlApp
BEGIN_MESSAGE_MAP(CServerCtrlApp, CWinApp)
//{{AFX_MSG_MAP(CServerCtrlApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerCtrlApp construction
CServerCtrlApp::CServerCtrlApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CServerCtrlApp object
CServerCtrlApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CServerCtrlApp initialization
BOOL CServerCtrlApp::InitInstance()
{
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CServerCtrlDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}