HLua/utils/common/wadlib.h

64 lines
1.3 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
// wadlib.h
//
// wad reading
//
#define CMP_NONE 0
#define CMP_LZSS 1
#define TYP_NONE 0
#define TYP_LABEL 1
#define TYP_LUMPY 64 // 64 + grab command number
typedef struct
{
char identification[4]; // should be WAD2 or 2DAW
int numlumps;
int infotableofs;
} wadinfo_t;
typedef struct
{
int filepos;
int disksize;
int size; // uncompressed
char type;
char compression;
char pad1, pad2;
char name[16]; // must be null terminated
} lumpinfo_t;
extern lumpinfo_t *lumpinfo; // location of each lump on disk
extern int numlumps;
extern wadinfo_t header;
void W_OpenWad (char *filename);
int W_CheckNumForName (char *name);
int W_GetNumForName (char *name);
int W_LumpLength (int lump);
void W_ReadLumpNum (int lump, void *dest);
void *W_LoadLumpNum (int lump);
void *W_LoadLumpName (char *name);
void CleanupName (char *in, char *out);
//
// wad creation
//
void NewWad (char *pathname, qboolean bigendien);
void AddLump (char *name, void *buffer, int length, int type, int compress);
void WriteWad (int wad3);