HLua/public
Dominik Tugend a800ff8246 Visual C++ 2010 Express support
fixes ValveSoftware/halflife#1338

Changes:
- added project files for Visual C++ 2010 Express
- resolved function calls that would otherwise be ambiguous now
- solved ARRAYSIZE macro and HSPRITE type collisions with Windows.h and
  winsock.h includes by guarding the includes

TODO:
We should think about if we actually should instead link to a .h that
defines / redirects the required macros, so that platform differences
would be limited to a few .cpp files (meaning not including windows.h in a
huge number of files as it is now), see the issue above for details.
2013-10-06 21:22:29 +02:00
..
cl_dll initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
steam initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
FileSystem.h initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
archtypes.h initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
interface.cpp initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
interface.h Visual C++ 2010 Express support 2013-10-06 21:22:29 +02:00
keydefs.h initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
particleman.h initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
pman_particlemem.h initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
pman_triangleffect.h initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00