HLua/public/cl_dll/IGameClientExports.h

35 lines
1.0 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef IGAMECLIENTEXPORTS_H
#define IGAMECLIENTEXPORTS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//-----------------------------------------------------------------------------
// Purpose: Exports a set of functions for the GameUI interface to interact with the game client
//-----------------------------------------------------------------------------
class IGameClientExports : public IBaseInterface
{
public:
// returns the name of the server the user is connected to, if any
virtual const char *GetServerHostName() = 0;
// ingame voice manipulation
virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0;
virtual void MutePlayerGameVoice(int playerIndex) = 0;
virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
};
#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
#endif // IGAMECLIENTEXPORTS_H