HLua/game_shared/voice_status.cpp

468 lines
9.9 KiB
C++

#include <stdio.h>
#include <string.h>
#include "wrect.h"
#include "cl_dll.h"
#include "cl_util.h"
#include "cl_entity.h"
#include "const.h"
#include "parsemsg.h" // BEGIN_READ(), ...
#include "voice_status.h"
#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
static CVoiceStatus *g_pInternalVoiceStatus = NULL;
// ---------------------------------------------------------------------- //
// The voice manager for the client.
// ---------------------------------------------------------------------- //
CVoiceStatus g_VoiceStatus;
CVoiceStatus* GetClientVoice()
{
return &g_VoiceStatus;
}
int __MsgFunc_VoiceMask(const char *pszName, int iSize, void *pbuf)
{
if(g_pInternalVoiceStatus)
g_pInternalVoiceStatus->HandleVoiceMaskMsg(iSize, pbuf);
return 1;
}
int __MsgFunc_ReqState(const char *pszName, int iSize, void *pbuf)
{
if(g_pInternalVoiceStatus)
g_pInternalVoiceStatus->HandleReqStateMsg(iSize, pbuf);
return 1;
}
int g_BannedPlayerPrintCount;
void ForEachBannedPlayer(char id[16])
{
char str[256];
sprintf(str, "Ban %d: %2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x\n",
g_BannedPlayerPrintCount++,
id[0], id[1], id[2], id[3],
id[4], id[5], id[6], id[7],
id[8], id[9], id[10], id[11],
id[12], id[13], id[14], id[15]
);
#ifdef _WIN32
strupr(str);
#endif
gEngfuncs.pfnConsolePrint(str);
}
void ShowBannedCallback()
{
if(g_pInternalVoiceStatus)
{
g_BannedPlayerPrintCount = 0;
gEngfuncs.pfnConsolePrint("------- BANNED PLAYERS -------\n");
g_pInternalVoiceStatus->GetBanMgr()->ForEachBannedPlayer(ForEachBannedPlayer);
gEngfuncs.pfnConsolePrint("------------------------------\n");
}
}
CVoiceStatus::CVoiceStatus()
{
m_bBanMgrInitialized = false;
m_LastUpdateServerState = 0;
m_bTalking = m_bServerAcked = false;
m_bServerModEnable = -1;
m_pchGameDir = NULL;
}
CVoiceStatus::~CVoiceStatus()
{
g_pInternalVoiceStatus = NULL;
if(m_pchGameDir)
{
if(m_bBanMgrInitialized)
{
m_BanMgr.SaveState(m_pchGameDir);
}
free(m_pchGameDir);
}
}
void CVoiceStatus::Init( IVoiceStatusHelper *pHelper)
{
// Setup the voice_modenable cvar.
gEngfuncs.pfnRegisterVariable("voice_modenable", "1", FCVAR_ARCHIVE);
gEngfuncs.pfnRegisterVariable("voice_clientdebug", "0", 0);
gEngfuncs.pfnAddCommand("voice_showbanned", ShowBannedCallback);
// Cache the game directory for use when we shut down
const char *pchGameDirT = gEngfuncs.pfnGetGameDirectory();
m_pchGameDir = (char *)malloc(strlen(pchGameDirT) + 1);
if(m_pchGameDir)
{
strcpy(m_pchGameDir, pchGameDirT);
}
if(m_pchGameDir)
{
m_BanMgr.Init(m_pchGameDir);
m_bBanMgrInitialized = true;
}
assert(!g_pInternalVoiceStatus);
g_pInternalVoiceStatus = this;
m_bInSquelchMode = false;
m_pHelper = pHelper;
HOOK_MESSAGE(VoiceMask);
HOOK_MESSAGE(ReqState);
GetClientVoiceHud()->Init(pHelper,this);
}
void CVoiceStatus::Frame(double frametime)
{
// check server banned players once per second
if(gEngfuncs.GetClientTime() - m_LastUpdateServerState > 1)
{
UpdateServerState(false);
}
}
void CVoiceStatus::StartSquelchMode()
{
if(m_bInSquelchMode)
return;
m_bInSquelchMode = true;
}
void CVoiceStatus::StopSquelchMode()
{
m_bInSquelchMode = false;
}
bool CVoiceStatus::IsInSquelchMode()
{
return m_bInSquelchMode;
}
void CVoiceStatus::UpdateServerState(bool bForce)
{
// Can't do anything when we're not in a level.
char const *pLevelName = gEngfuncs.pfnGetLevelName();
if( pLevelName[0] == 0 )
{
if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: pLevelName[0]==0\n" );
}
return;
}
int bCVarModEnable = !!gEngfuncs.pfnGetCvarFloat("voice_modenable");
if(bForce || m_bServerModEnable != bCVarModEnable)
{
m_bServerModEnable = bCVarModEnable;
char str[256];
_snprintf(str, sizeof(str), "VModEnable %d", m_bServerModEnable);
ServerCmd(str);
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char msg[256];
sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
gEngfuncs.pfnConsolePrint(msg);
}
}
char str[2048];
sprintf(str, "vban");
bool bChange = false;
for(uint32 dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
{
uint32 serverBanMask = 0;
uint32 banMask = 0;
for(uint32 i=0; i < 32; i++)
{
char playerID[16];
if(!gEngfuncs.GetPlayerUniqueID(i+1, playerID))
continue;
if(m_BanMgr.GetPlayerBan(playerID))
banMask |= 1 << i;
if(m_ServerBannedPlayers[dw*32 + i])
serverBanMask |= 1 << i;
}
if(serverBanMask != banMask)
bChange = true;
// Ok, the server needs to be updated.
char numStr[512];
sprintf(numStr, " %x", banMask);
strcat(str, numStr);
}
if(bChange || bForce)
{
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char msg[256];
sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
gEngfuncs.pfnConsolePrint(msg);
}
gEngfuncs.pfnServerCmdUnreliable(str); // Tell the server..
}
else
{
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: no change\n" );
}
}
m_LastUpdateServerState = gEngfuncs.GetClientTime();
}
int CVoiceStatus::GetSpeakerStatus(int iPlayer)
{
bool bTalking = static_cast<bool>(m_VoicePlayers[iPlayer]);
char playerID[16];
qboolean id = gEngfuncs.GetPlayerUniqueID( iPlayer+1, playerID );
if(!id)
return VOICE_NEVERSPOKEN;
bool bBanned = m_BanMgr.GetPlayerBan( playerID );
bool bNeverSpoken = !m_VoiceEnabledPlayers[iPlayer];
if(bBanned)
{
return VOICE_BANNED;
}
else if(bNeverSpoken)
{
return VOICE_NEVERSPOKEN;
}
else if(bTalking)
{
return VOICE_TALKING;
}
else
return VOICE_NOTTALKING;
}
void CVoiceStatus::HandleVoiceMaskMsg(int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
uint32 dw;
for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
{
m_AudiblePlayers.SetDWord(dw, (uint32)READ_LONG());
m_ServerBannedPlayers.SetDWord(dw, (uint32)READ_LONG());
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char str[256];
gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleVoiceMaskMsg\n");
sprintf(str, " - m_AudiblePlayers[%d] = %lu\n", dw, m_AudiblePlayers.GetDWord(dw));
gEngfuncs.pfnConsolePrint(str);
sprintf(str, " - m_ServerBannedPlayers[%d] = %lu\n", dw, m_ServerBannedPlayers.GetDWord(dw));
gEngfuncs.pfnConsolePrint(str);
}
}
m_bServerModEnable = READ_BYTE();
}
void CVoiceStatus::HandleReqStateMsg(int iSize, void *pbuf)
{
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleReqStateMsg\n");
}
UpdateServerState(true);
}
void CVoiceStatus::UpdateSpeakerStatus(int entindex, bool bTalking)
{
const char *levelName = gEngfuncs.pfnGetLevelName();
if (levelName && levelName[0])
{
if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
{
char msg[256];
_snprintf( msg, sizeof(msg), "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking );
gEngfuncs.pfnConsolePrint( msg );
}
// Is it the local player talking?
if( entindex == -1 )
{
m_bTalking = bTalking;
if( bTalking )
{
// Enable voice for them automatically if they try to talk.
gEngfuncs.pfnClientCmd( "voice_modenable 1" );
}
if ( !gEngfuncs.GetLocalPlayer() )
{
return;
}
int entindex = gEngfuncs.GetLocalPlayer()->index;
GetClientVoiceHud()->UpdateSpeakerStatus(-2,bTalking);
m_VoicePlayers[entindex-1] = m_bTalking;
m_VoiceEnabledPlayers[entindex-1]= true;
}
else if( entindex == -2 )
{
m_bServerAcked = bTalking;
}
else if(entindex >= 0 && entindex <= VOICE_MAX_PLAYERS)
{
int iClient = entindex - 1;
if(iClient < 0)
return;
GetClientVoiceHud()->UpdateSpeakerStatus(entindex,bTalking);
if(bTalking)
{
m_VoicePlayers[iClient] = true;
m_VoiceEnabledPlayers[iClient] = true;
}
else
{
m_VoicePlayers[iClient] = false;
}
}
GetClientVoiceHud()->RepositionLabels();
}
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the target client has been banned
// Input : playerID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CVoiceStatus::IsPlayerBlocked(int iPlayer)
{
char playerID[16];
if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
return false;
return m_BanMgr.GetPlayerBan(playerID);
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
// Input : playerID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CVoiceStatus::IsPlayerAudible(int iPlayer)
{
return !!m_AudiblePlayers[iPlayer-1];
}
//-----------------------------------------------------------------------------
// Purpose: blocks/unblocks the target client from being heard
// Input : playerID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked)
{
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 1\n" );
}
char playerID[16];
if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
return;
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 2\n" );
}
// Squelch or (try to) unsquelch this player.
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char str[256];
sprintf(str, "CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(playerID));
gEngfuncs.pfnConsolePrint(str);
}
m_BanMgr.SetPlayerBan( playerID, blocked );
UpdateServerState(false);
}