HLua/game_shared/steam_util.h

59 lines
1.4 KiB
C++

// steam_util.h
// Steam utility classes
// Author: Michael S. Booth (mike@turtlerockstudios.com), April 2003
#ifndef _STEAM_UTIL_H_
#define _STEAM_UTIL_H_
//--------------------------------------------------------------------------------------------------------------
/**
* Used to load a file via Steam
*/
class SteamFile
{
public:
SteamFile( const char *filename );
~SteamFile();
bool IsValid( void ) const { return (m_fileData) ? true : false; } ///< returns true if this file object is attached to a file
bool Read( void *data, int length ); ///< read 'length' bytes from the file
private:
byte *m_fileData; ///< the file read into memory
int m_fileDataLength; ///< the length of the file
byte *m_cursor; ///< where we are in the file
int m_bytesLeft; ///< the number of bytes left in the file
};
inline SteamFile::SteamFile( const char *filename )
{
m_fileData = (byte *)LOAD_FILE_FOR_ME( const_cast<char *>( filename ), &m_fileDataLength );
m_cursor = m_fileData;
m_bytesLeft = m_fileDataLength;
}
inline SteamFile::~SteamFile()
{
if (m_fileData)
FREE_FILE( m_fileData );
}
inline bool SteamFile::Read( void *data, int length )
{
if (length > m_bytesLeft || m_cursor == NULL || m_bytesLeft <= 0)
return false;
byte *readCursor = static_cast<byte *>( data );
for( int i=0; i<length; ++i )
{
*readCursor++ = *m_cursor++;
--m_bytesLeft;
}
return true;
}
#endif // _STEAM_UTIL_H_