HLua/dlls/hl.dsp

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# Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=hl - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "hl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "hl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "hl - Win32 Release"
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
# SUBTRACT LINK32 /profile
# Begin Custom Build
InputDir=.\Releasehl
ProjDir=.
InputPath=.\Releasehl\hl.dll
InputName=hl
SOURCE="$(InputPath)"
BuildCmds= \
call ..\filecopy.bat $(InputPath) $(ProjDir)\..\..\game\mod\dlls\$(InputName).dll \
call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\dlls\$(InputName).pdb \
"$(ProjDir)\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
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$(BuildCmds)
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# Begin Custom Build
ProjDir=.
InputPath=.\debughl\hl.dll
InputName=hl
SOURCE="$(InputPath)"
"$(ProjDir)\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call ..\filecopy.bat $(InputPath) $(ProjDir)\..\..\game\mod\dlls\$(InputName).dll
# End Custom Build
!ENDIF
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