HLua/cl_dll/vgui_SchemeManager.h

55 lines
1.7 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <VGUI_Font.h>
// handle to an individual scheme
typedef int SchemeHandle_t;
// Register console variables, etc..
void Scheme_Init();
//-----------------------------------------------------------------------------
// Purpose: Handles the loading of text scheme description from disk
// supports different font/color/size schemes at different resolutions
//-----------------------------------------------------------------------------
class CSchemeManager
{
public:
// initialization
CSchemeManager( int xRes, int yRes );
virtual ~CSchemeManager();
// scheme handling
SchemeHandle_t getSchemeHandle( const char *schemeName );
// getting info from schemes
vgui::Font *getFont( SchemeHandle_t schemeHandle );
void getFgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
void getBgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
void getFgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
void getBgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
void getFgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
void getBgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
void getBorderColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
private:
class CScheme;
CScheme *m_pSchemeList;
int m_iNumSchemes;
// Resolution we were initted at.
int m_xRes;
CScheme *getSafeScheme( SchemeHandle_t schemeHandle );
};