HLua/cl_dll/vgui_ControlConfigPanel.h

47 lines
1.1 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CONTROLCONFIGPANEL_H
#define CONTROLCONFIGPANEL_H
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class HeaderPanel;
class TablePanel;
class ScrollPanel;
class InputStream;
class Label;
}
class ControlConfigPanel : public vgui::Panel
{
private:
vgui::HeaderPanel* _headerPanel;
vgui::TablePanel* _tablePanel;
vgui::ScrollPanel* _scrollPanel;
vgui::Dar<char*> _cvarDar;
vgui::Dar<char*> _descDar;
vgui::Label* _actionLabel;
vgui::Label* _keyButtonLabel;
vgui::Label* _alternateLabel;
public:
ControlConfigPanel(int x,int y,int wide,int tall);
public:
void AddCVar(const char* cvar,const char* desc);
void AddCVarFromInputStream(vgui::InputStream* is);
int GetCVarCount();
void GetCVar(int index,char* cvar,int cvarLen,char* desc,int descLen);
void GetCVarBind(const char* cvar,char* bind,int bindLen,char* bindAlt,int bindAltLen);
void SetCVarBind(const char* cvar,const char* bind,const char* bindAlt);
};
#endif