Debug Win32 Release Win32 {EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B} Win32Proj ricochet_cdll DynamicLibrary true NotSet DynamicLibrary false true NotSet true $(Configuration)\$(ProjectName)\ client $(Configuration)\$(ProjectName)\int\ false $(Configuration)\$(ProjectName)\ client $(Configuration)\$(ProjectName)\int\ Level3 Disabled WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions) MultiThreadedDebug ..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories) Windows true ..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies) call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb Performing Post-Build Event Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions) MultiThreaded ..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories) Windows true true true ..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies) call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb Performing Post-Build Event