#ifndef PM_DEBUG_H #define PM_DEBUG_H #pragma once void PM_ViewEntity( void ); void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life); void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert); void PM_ShowClipBox( void ); #endif // PMOVEDBG_H