//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: VGUI objects for Discwar // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //============================================================================= #ifndef VGUI_DISCOBJECTS_H #define VGUI_DISCOBJECTS_H #pragma once //=========================================================== // Disc ammo icon class CDiscPanel : public Label { private: BitmapTGA *m_pDiscTGA_Red; BitmapTGA *m_pDiscTGA_RedGlow; BitmapTGA *m_pDiscTGA_Blue; BitmapTGA *m_pDiscTGA_BlueGlow; BitmapTGA *m_pDiscTGA_Grey; BitmapTGA *m_pDiscTGA_Fast; BitmapTGA *m_pDiscTGA_Freeze; BitmapTGA *m_pDiscTGA_Hard; BitmapTGA *m_pDiscTGA_Triple; public: CDiscPanel(int x,int y,int wide,int tall); void Update( int iDiscNo, bool bGlow, int iPowerup ); virtual void paintBackground() { // Do nothing, so the background's left transparent. } }; //=========================================================== // Powerup class CDiscPowerups : public CTransparentPanel { public: CDiscPowerups(); void RecalculateText( int iPowerup ); Label *m_pLabel; }; class CDiscRewards : public CTransparentPanel { public: CDiscRewards(); void RecalculateText( int iReward ); void SetMessage( char *pMessage ); Label *m_pReward; Label *m_pTeleBonus; }; //=========================================================== // Arena windows class CDiscArenaPanel : public CTransparentPanel { public: CDiscArenaPanel( int x, int y, int wide, int tall ); int MsgFunc_GetPlayers(const char *pszName, int iSize, void *pbuf ); virtual void RecalculateText( void ) {}; void GetClientList( char *pszString ); int m_iNumPlayers; int m_iClients[ MAX_PLAYERS ]; int m_iRoundNumber; int m_iSecondsToGo; }; class CDiscArena_RoundStart : public CDiscArenaPanel { public: CDiscArena_RoundStart(); void RecalculateText( void ); Label *m_pRound; Label *m_pTeamOne; Label *m_pTeamTwo; }; class CDiscArena_RoundEnd : public CDiscArenaPanel { public: CDiscArena_RoundEnd(); void RecalculateText( void ); Label *m_pRound; Label *m_pWinners; Label *m_pWinningTeam; }; #endif // VGUI_DISCOBJECTS_H