//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003 #ifndef BOT_CONSTANTS_H #define BOT_CONSTANTS_H // // We'll define our own version of this, because everyone else does. :P // This needs to stay in sync with MAX_CLIENTS, but there's no header with the #define. Nice. // #define BOT_MAX_CLIENTS 32 /// version number is MAJOR.MINOR #define BOT_VERSION_MAJOR 1 #define BOT_VERSION_MINOR 50 //-------------------------------------------------------------------------------------------------------- /** * Difficulty levels */ enum BotDifficultyType { BOT_EASY = 0, BOT_NORMAL = 1, BOT_HARD = 2, BOT_EXPERT = 3, NUM_DIFFICULTY_LEVELS }; #ifdef DEFINE_DIFFICULTY_NAMES char *BotDifficultyName[] = { "EASY", "NORMAL", "HARD", "EXPERT", NULL }; #else extern char *BotDifficultyName[]; #endif #endif // BOT_CONSTANTS_H