/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // pm_shared.h // #if !defined( PM_SHAREDH ) #define PM_SHAREDH #pragma once void PM_Init( struct playermove_s *ppmove ); void PM_Move ( struct playermove_s *ppmove, int server ); char PM_FindTextureType( char *name ); // Spectator flags #define SPEC_IS_SPECTATOR (1<<0) #define SPEC_SMOOTH_ANGLES (1<<1) #define SPEC_SMOOTH_ORIGIN (1<<2) #endif